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Anirudh KumarAK
Looking for a job

Anirudh Kumar

@anirudhkumar3

I build scalable multiplayer and live-service Unity games across platforms.

India
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What I'm looking for

I'm looking for Unity multiplayer or live-service game work where I can lead technical delivery, build scalable real-time systems, and ship polished experiences across mobile, WebGL, PC, and VR.

I've delivered multiplayer and live-service games for Gamensoft Studio, Masala Games, Warlands Corp, Anarchy Games, Ommzi Solutions, and Appsoleut Games. I currently lead Gamensoft's Unity team, guiding architecture, code reviews, sprint planning, scoping, estimation, and delivery.

At Masala Games, I built a server-authoritative Chess backend in Node.js, Socket.IO, and Redis that sustained 30,000 concurrent users. At Ommzi, I migrated a live multiplayer simulation from Photon to a custom Node.js and Socket.IO server, cutting networking costs by 50% without sacrificing performance.

I've led launches of five real-money multiplayer games and delivered WebGL, VR, mobile, PC, and Steam experiences. My work spans Photon PUN and Fusion networking, dedicated server logic, gameplay systems, performance optimisation, and Unity team leadership.

Experience

Work history, roles, and key accomplishments

OL

Unity Development Team Leader

Ommzi Solutions Pvt. Ltd.

Sep 2020 - Jan 2022 (1 year 4 months)

Re-architected the Everest Climbing simulation game's networking from Photon to a custom Node.js/Socket.IO server, reducing networking costs by 50%. Led the development team through the launch of five real-money multiplayer games, setting coding standards and running code reviews.

AG

Senior Unity3D Developer

Appsoleut Games

Mar 2019 - Sep 2020 (1 year 6 months)

Designed and programmed all game logic for a 3D animal-hunting game, including shooting mechanics, bullet-hit physics, ragdoll, animal AI, and ad monetisation. Developed a car-driving learning game with dynamic traffic system and multi-language support.

OL

Unity Developer

Ommzi Solutions Pvt. Ltd.

Sep 2015 - Feb 2019 (3 years 5 months)

Led development of InkWars, Ludo, and Bomb.io from concept to launch, including game logic, multiplayer functionality, and UI. Developed multiplayer server logic on Photon Networking, then transitioned to a custom server solution for better scalability and cost efficiency.

Education

Degrees, certifications, and relevant coursework

Guru Jambheshwar University of Science & Technology logoGT

Guru Jambheshwar University of Science & Technology

Bachelor of Technology, Computer Science

2010 - 2014

Bachelor of Technology in Computer Science from Guru Jambheshwar University of Science & Technology, Hisar, from 2010 to 2014.

Tech stack

Software and tools used professionally

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