
Anirudh Kumar
@anirudhkumar3
I build scalable multiplayer and live-service Unity games across platforms.
What I'm looking for
I've delivered multiplayer and live-service games for Gamensoft Studio, Masala Games, Warlands Corp, Anarchy Games, Ommzi Solutions, and Appsoleut Games. I currently lead Gamensoft's Unity team, guiding architecture, code reviews, sprint planning, scoping, estimation, and delivery.
At Masala Games, I built a server-authoritative Chess backend in Node.js, Socket.IO, and Redis that sustained 30,000 concurrent users. At Ommzi, I migrated a live multiplayer simulation from Photon to a custom Node.js and Socket.IO server, cutting networking costs by 50% without sacrificing performance.
I've led launches of five real-money multiplayer games and delivered WebGL, VR, mobile, PC, and Steam experiences. My work spans Photon PUN and Fusion networking, dedicated server logic, gameplay systems, performance optimisation, and Unity team leadership.
Experience
Work history, roles, and key accomplishments
Senior Unity Engineer / Team Lead
Independent Contractor
Feb 2022 - Present (4 years 7 months)
Long-term contract engagements with four game studios, delivered concurrently and sequentially, leading Unity teams and owning technical scoping, estimation, and delivery.
Team Lead, Unity
Gamensoft Studio
Lead the studio's Unity team, owning architecture decisions, code review, sprint planning, and delivery across concurrent client projects. Built a WebGL dialogue game with ScriptableObject-driven story flows and Addressables, cutting build size and runtime memory by up to 70%.
Unity Development Team Leader
Ommzi Solutions Pvt. Ltd.
Sep 2020 - Jan 2022 (1 year 4 months)
Re-architected the Everest Climbing simulation game's networking from Photon to a custom Node.js/Socket.IO server, reducing networking costs by 50%. Led the development team through the launch of five real-money multiplayer games, setting coding standards and running code reviews.
Senior Unity3D Developer
Appsoleut Games
Mar 2019 - Sep 2020 (1 year 6 months)
Designed and programmed all game logic for a 3D animal-hunting game, including shooting mechanics, bullet-hit physics, ragdoll, animal AI, and ad monetisation. Developed a car-driving learning game with dynamic traffic system and multi-language support.
Unity Developer
Ommzi Solutions Pvt. Ltd.
Sep 2015 - Feb 2019 (3 years 5 months)
Led development of InkWars, Ludo, and Bomb.io from concept to launch, including game logic, multiplayer functionality, and UI. Developed multiplayer server logic on Photon Networking, then transitioned to a custom server solution for better scalability and cost efficiency.
Multiplayer Architect
Masala Games
Designed and implemented a server-authoritative architecture for an online Chess game, moving all move validation and game state to the server. Built a scalable backend in Node.js and Socket.IO with Redis, sustaining 30,000 concurrent users.
Senior Unity Engineer
Anarchy Games
Delivered core gameplay modules for an open-world multiplayer title, including inventory system, mini-map, portals, zip-line and helicopter traversal, along with dedicated server logic.
Development Team Manager
Warlands Corp
Managed the development team for a 5v5 sword and magic combat game built in Unity with Photon Fusion, including project planning, time estimation, task allocation, and delivery tracking.
Education
Degrees, certifications, and relevant coursework
Guru Jambheshwar University of Science & Technology
Bachelor of Technology, Computer Science
2010 - 2014
Bachelor of Technology in Computer Science from Guru Jambheshwar University of Science & Technology, Hisar, from 2010 to 2014.
Availability
Location
Authorized to work in
Website
iamakr.weebly.comSalary expectations
Social media
Skills
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