Sergei T
@sergeit
Technical / VFX Artist with experience across a wide range of real-time projects, including game development, VR/AR solutions and animation production
What I'm looking for
My work focuses on the intersection of visual quality and technical implementation. I specialize in creating real-time visual effects while also solving technical art challenges such as shader development, asset and rendering optimization, material setup, and improving overall graphical performance.
I enjoy building performance-driven visuals and scalable solutions that enhance the visual impact of a project while maintaining technical stability. Working closely with artists, designers, and programmers, I contribute to the development of efficient workflows, production pipelines, and optimized real-time systems.
Continuously improving my expertise in real-time VFX, shaders, graphics optimization, and technical art workflows. Comfortable working both independently and within cross-disciplinary teams in remote or hybrid environments. I value well-structured pipelines, clear technical processes, and a strong collaborative culture.
Experience
Work history, roles, and key accomplishments
Technical Artist / VFX Artist
FarFarGames
Mar 2025 - Present (1 year 7 months)
Develop and maintain real-time shaders and materials for characters, environments, terrain, decals, and visual effects using Unreal Engine rendering pipelines.
Create, implement, and refine gameplay-driven VFX using Niagara, including environmental effects, character trails, and dynamic gameplay feedback systems.
Design and maintain dynamic visual systems such as weather effects, hero ability tr
Technical Artist / VFX Artist
CyberGames
Sep 2024 - Mar 2025 (6 months)
Developed material and shader solutions for environments, characters, and visual effects to support both stylized and realistic rendering styles.
Designed and implemented gameplay and environmental VFX, including ability effects, atmospheric elements, and interactive environment feedback.
Created character rigs and animations, including animation retargeting and integration into gameplay systems
Visual Effects Artist
NDA
Jan 2023 - Jan 2024 (1 year)
Flipbook and Mesh Creation:
* Creating flipbooks and custom meshes for projection and integration into 3D scenes
Real-time Effects:
* Developing real-time effects using particle systems in a realistic dark fantasy style (for heroes, mobs, and environment)
* Creating complex real-time effects with polygon deformation
* Designing simplified destruction/feedback effects based on technical specificat
Technical Artist
NDA
Jan 2023 - Jan 2024 (1 year)
Shaders Creation:
* Developing shaders for characters, environment objects, terrain, decals, and visual effects
* Optimizing shaders for various texture pipeline configurations (channel separation, etc.)
* Designing solutions to ensure hero visibility regardless of occlusion by other game objects
Scene Development:
* Creating game scenes based on technical specifications (TS) or references
* Sett
3D Modeler
AerinX
Sep 2021 - Apr 2023 (1 year 7 months)
Built 3D assets for a smart aircraft inspection system that uses Augmented Reality with mixed reality smart glasses (HoloLens 2);
Collaborated with a team of Software Engineers and Aircraft Inspection Engineers to create a high-quality 3D environment and pipelines that aligned with the project's vision and technical requirements;
Created and maintained over 12 highly detailed and precise 3D models
IT head expert
Russian culture center
Sep 2012 - Oct 2018 (6 years 1 month)
Installed, configured, and maintained the Center's server and network infrastructure, ensuring seamless operation and optimal performance;
Oversaw system performance and promptly resolved any technical issues, utilizing troubleshooting skills to minimize downtime;
Implemented effective backup solutions and robust data safeguarding measures to ensure data integrity and minimize the risk of data los
IT head expert
International academic center “Vector”
Jan 2009 - May 2012 (3 years 4 months)
• Supported content strategy development with research and information gathering on audience challenges and needs, interactions, and asset preferences;
• Contributed to search engine optimization (SEO) and search engine marketing (SEM) initiatives using the content and keyword plan;
• Leveraged industry trends, corporate brand, and solution value propositions to craft quality content;
• Worked cro
Education
Degrees, certifications, and relevant coursework
SPBSSEU
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
setkaprod.comPortfolio
sites.google.com/view/sergeit-enSalary expectations
Social media
Job categories
Skills
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