At Bigfoot Gaming, I led up to six testers across projects and owned QA for Temple Run: Idle Explorers and Doctor Who: Lost in Time. I designed test cases from feature documentation and established a release validation process covering regression, retesting, and monetization features.
I tested Unity changes and Android and iOS builds, validating in-app purchases, ads, events, content, and analytics. I investigated issues with Crashlytics, Bugsnag, and Charles, working with developers and customer support.
At NGD Studios, I coordinated a four-person QA team during Master of Orion development and worked with external QA. I also wrote dialogue for advisors and diplomacy scenes, as well as a game guide for investors evaluating demos.
Across my work at Globant, TinyCo, and Gameloft, I tested development tools and game builds, prepared test data, and trained and assessed new hires. I also design curricula and teach Testing and Screenwriting at UADE, Image Campus, and OSAI.

