
Nathan de Lucca
@nathandelucca
I design balanced combat systems and player-driven multiplayer experiences, from prototype through Steam launch.
What I'm looking for
I helped take Mayor Games' Elemental Brawl from prototype to its 2026 Steam launch, growing from 3D art into the game's lead design work.
I redesigned and tuned its element-combination system, maps, combat, and movement through playtests. Player feedback led me to replace the dash with a double jump, ending recurring online bugs.
I created design pillars for gameplay and visual identity, wrote discipline-specific specs, and maintained the design bible that kept the team aligned. I also selected music and sound effects with an external audio team.
Alongside design, I supported production by planning schedules, organizing work in Jira and Trello, assigning tasks, and joining publisher planning meetings. Earlier, I rigged and animated characters in Blender and implemented them in Unreal Engine.
Experience
Work history, roles, and key accomplishments
Production Assistant
Mayor Games
Feb 2024 - Jun 2026 (2 years 4 months)
Planned schedules with the director, estimated task times, and organized work in Jira and Trello. Assigned tasks and participated in planning meetings with the publisher.
Game Designer
Mayor Games
Jun 2022 - Jun 2026 (4 years)
Redesigned and tuned the element combination system of Elemental Brawl, a multiplayer party fighter released on Steam. Created design pillars, designed maps, and tuned combat and movement through playtests.
Junior Game Designer & 3D Character Animator
Mayor Games
Feb 2021 - May 2023 (2 years 3 months)
Rigged and animated characters in Blender, implementing them in Unreal Engine 5 using Animation Blueprints and Sequencer. Worked on game design from day one, taking on more design tasks until it became the main role.
3D Modeling and Animation Intern
Mayor Games
Jan 2021 - Feb 2021 (1 month)
Modeled and animated characters for new concept prototypes using Unreal Engine 4 and ZBrush.
Education
Degrees, certifications, and relevant coursework
Universidade Positivo
Technology Degree (Tecnólogo), Digital Games
2017 - 2021
Activities and societies: Final project won the college's open competition (2020), as game designer, level designer and director.
Completed a Technology Degree (Tecnólogo) in Digital Games. Final project won the college's open competition in 2020, serving as game designer, level designer, and director.
Availability
Location
Authorized to work in
Website
nathandelucca.comSalary expectations
Social media
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