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Nathan de Lucca

@nathandelucca

I design balanced combat systems and player-driven multiplayer experiences, from prototype through Steam launch.

Brazil
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What I'm looking for

I'm looking to design and tune systems, combat, and player experiences while contributing to production and taking games from prototype through launch.

I helped take Mayor Games' Elemental Brawl from prototype to its 2026 Steam launch, growing from 3D art into the game's lead design work.

I redesigned and tuned its element-combination system, maps, combat, and movement through playtests. Player feedback led me to replace the dash with a double jump, ending recurring online bugs.

I created design pillars for gameplay and visual identity, wrote discipline-specific specs, and maintained the design bible that kept the team aligned. I also selected music and sound effects with an external audio team.

Alongside design, I supported production by planning schedules, organizing work in Jira and Trello, assigning tasks, and joining publisher planning meetings. Earlier, I rigged and animated characters in Blender and implemented them in Unreal Engine.

Experience

Work history, roles, and key accomplishments

MG

Production Assistant

Mayor Games

Feb 2024 - Jun 2026 (2 years 4 months)

Planned schedules with the director, estimated task times, and organized work in Jira and Trello. Assigned tasks and participated in planning meetings with the publisher.

MG

3D Modeling and Animation Intern

Mayor Games

Jan 2021 - Feb 2021 (1 month)

Modeled and animated characters for new concept prototypes using Unreal Engine 4 and ZBrush.

Education

Degrees, certifications, and relevant coursework

Universidade Positivo logoUP

Universidade Positivo

Technology Degree (Tecnólogo), Digital Games

2017 - 2021

Activities and societies: Final project won the college's open competition (2020), as game designer, level designer and director.

Completed a Technology Degree (Tecnólogo) in Digital Games. Final project won the college's open competition in 2020, serving as game designer, level designer, and director.

Tech stack

Software and tools used professionally

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