At Split Studio, I develop and implement gameplay mechanics for Entre as Estrelas, a 2D platformer with stealth and turn-based RPG elements. I also program and maintain C#/Unity systems, fix bugs, and contribute to gameplay testing and QA.
I developed Glitch in seven days for HUG Jam 2024. Its modular cheat-code ability system helped the game win Best Game / Jury, Best Game / Public Vote, and Best Art.
My projects include Space West Riders, a multiplayer arcade racing game with online play and global leaderboards, and Night Drive, which uses visibility as a mechanic in a 2D pursuit thriller. I also work across game design, gameplay programming, QA, and 2D and 3D art.

