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Eduardo Karakawa

@eduardokarakawa

Gameplay programmer at Mayor Games who developed multiplayer systems and a custom Steam Input plugin for Unreal Engine 5.

Brazil
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What I'm looking for

I’m looking for fun projects and teams where I can contribute and learn, create amazing games, and grow professionally.

At Mayor Games, I worked on Elemental Brawl, developing multiplayer gameplay systems, player movement, and interaction mechanics in Unreal Engine 5 and C++. I implemented Gameplay Ability System abilities for local and networked play, and contributed to gameplay architecture, optimization, and multiplayer scalability.

I also developed a custom Steam Input plugin for Unreal Engine 5, with controller detection, device mapping, and player assignment through Enhanced Input. Earlier, I created a real-time particle editing tool in C++ and OpenFrameworks; I’m looking for fun projects and teams where I can contribute, learn, and grow professionally.

Experience

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Education

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Pontifícia Universidade Católica do Paraná logoPP

Pontifícia Universidade Católica do Paraná

Bachelor, Digital Games Technology

2016 - 2019

Bachelor in Digital Games Technology from PUC-PR from 2016 to 2019.

Tech stack

Software and tools used professionally

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