
Eduardo Karakawa
@eduardokarakawa
Gameplay programmer at Mayor Games who developed multiplayer systems and a custom Steam Input plugin for Unreal Engine 5.
What I'm looking for
At Mayor Games, I worked on Elemental Brawl, developing multiplayer gameplay systems, player movement, and interaction mechanics in Unreal Engine 5 and C++. I implemented Gameplay Ability System abilities for local and networked play, and contributed to gameplay architecture, optimization, and multiplayer scalability.
I also developed a custom Steam Input plugin for Unreal Engine 5, with controller detection, device mapping, and player assignment through Enhanced Input. Earlier, I created a real-time particle editing tool in C++ and OpenFrameworks; I’m looking for fun projects and teams where I can contribute, learn, and grow professionally.
Experience
Work history, roles, and key accomplishments
Senior Gameplay Programmer
Mayor Games
Jan 2019 - Jan 2026 (7 years)
Developed multiplayer gameplay systems, player movement, and interaction mechanics using Unreal Engine 5 and C++. Implemented Gameplay Ability System (GAS) abilities for local and networked gameplay, and contributed to gameplay architecture, optimization, and multiplayer scalability.
Education
Degrees, certifications, and relevant coursework
Pontifícia Universidade Católica do Paraná
Bachelor, Digital Games Technology
2016 - 2019
Bachelor in Digital Games Technology from PUC-PR from 2016 to 2019.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
behance.net/eduardokarakawaSalary expectations
Job categories
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