On Pink Mage, I designed and documented turn-based combat and a fear-based progression system where clothing changes abilities, attributes, and strategic possibilities. I also developed enemy concepts and UI/UX flows.
As a freelance Game Designer, I work on independent projects from early concepts through prototyping, iteration, and game design documentation. My work includes systems and mechanics, combat, progression, gameplay, and level design.
For A Grande Ascensão, I designed cooperative traversal mechanics and challenges around two-player interaction and progressive mastery. I also structured its zones, checkpoints, core loop, controls, and camera behavior.
I’ve taught Game Design through Play Curso 2, developing class materials and practical activities, mentoring students, and evaluating their projects. I also write articles and case studies on game design decisions, including mechanics, difficulty, feedback, and player experience.

