Henrique C S
@henriquecs
Senior Game Engineer focused on gameplay systems, C# and Unity, delivering scalable, player-focused features.
What I'm looking for
I am an experienced and versatile Game Engineer with over nine years in the industry, specializing in gameplay systems and cross-platform titles. I focus on implementing complex systems and writing clean, scalable code that enhances player experiences.
I have shipped mobile and PC projects and built core functionality such as an Ability System for an online action MOBA and gameplay systems using Unity DOTS (ECS). I was promoted to Lead Game Engineer and now lead a team of five engineers, handling task planning and career development.
Technically, I work primarily with C#, Unity3D, Unity DOTS, Git, Perforce and Lua, and I build custom editor tools, prototyping features, and systems for persistence, UI, analytics and remote configuration. I emphasize scalability, maintainability, and strong collaboration with designers and multidisciplinary teams.
I bring leadership experience in both remote and in-house teams and a collaborative mindset. I value mentorship, continuous improvement, and delivering high-quality player experiences through clear communication and teamwork.
Experience
Work history, roles, and key accomplishments
Lead Game Engineer
Playgig
Apr 2022 - Present (3 years 4 months)
Implemented core game functionality including an Ability System for an online action MOBA with a modular editor; promoted to Lead Game Engineer (Jul 2023) and led a team of 5 engineers to drive cross-platform feature delivery for Mystic Kingdoms.
Gameplay Programmer
INSANE Game Studio
Jan 2020 - Mar 2022 (2 years 2 months)
Prototyped and implemented key gameplay features for an MMO-RPG using Unity DOTS (ECS) and developed custom editor tools to improve team workflow and productivity.
Game Programmer
Tapps Games
Jul 2016 - Jan 2020 (3 years 6 months)
Implemented core game systems—mechanics, animation, UI, persistence, remote config, and analytics—for multiple mobile titles and collaborated with multidisciplinary teams to deliver robust features and learning initiatives.
Education
Degrees, certifications, and relevant coursework
VINCIT UNICIV
Specialization in Software Engineering, Software Engineering
2019 - 2020
Completed a specialization in Software Engineering with emphasis on quality and software testing, focusing on testing methodologies and software quality assurance practices.
University of São Paulo
Bachelor of Physics, Physics
2010 - 2016
Completed a Bachelor's degree in Physics with comprehensive coursework in theoretical and experimental physics from 2010 to 2016.
Teesside University
Bachelor of Science (Hons), Computer Games Programming
2014 - 2015
Earned a Bachelor of Science (Hons) in Computer Games Programming, completing coursework and projects in game development and programming.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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