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Joao PauloJP
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Joao Paulo

@joaopaulo

Level Designer building Unreal Engine Action RPG and arena shooter experiences with tight flow and narrative immersion.

Brazil
Message

What I'm looking for

I want to keep crafting game levels end-to-end—blockout, pacing, and environmental storytelling—using Unreal Engine. I’m looking for projects where design intent, player progression, and smooth gameplay stay tightly connected.

I design levels that blend challenge, flow, narrative, and immersion, from blockout through set dressing in Unreal Engine. At Rebuliço Studios, I owned environment blockout and set dressing for an action-adventure project, using Polygonflow’s Dash tool to optimize the workflow and keep visual consistency with smooth gameplay.

Most recently at Trialforge Studio, I handled level blockouts for Deathbound, balancing challenge, progression, and environmental storytelling. I planned level rhythm and macrostructure, created and maintained LDDs, integrated mechanics with design/art/narrative teams, and implemented events, triggers, and gameplay logic in Unreal Engine 4.27.

Experience

Work history, roles, and key accomplishments

RS

Level Designer

Rebuliço Studios

Jan 2025 - Jan 2026 (1 year)

Responsible for the blockout and set dressing of environments in an Action-Adventure project, using Polygonflow's Dash tool to optimize workflow.

TS

Level Designer

Trialforge Studio

Feb 2022 - Sep 2024 (2 years 7 months)

Responsible for level blockouts in Deathbound, an Action RPG with Soulslike elements, balancing challenge, progression, and environmental storytelling.

BG

Junior 3D Artist | Level Designer

Black Bolt Games

Oct 2018 - Feb 2020 (1 year 4 months)

Started as intern editing props from Unreal Marketplace, then promoted to Level Designer after creating a map for Broken Darwin. Performed blockout using Unity's ProBuilder and assembled asset libraries.

Education

Degrees, certifications, and relevant coursework

FC

Fatec Carapicuíba

Technologist, Digital Games

2015 - 2019

Technologist in Digital Games, Programming Digital Games from Fatec Carapicuíba from 2015 to 2019.

Tech stack

Software and tools used professionally

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