Raphael Gonçalves
@raphaelgonalves
Experienced game developer specializing in Unreal Engine and C++ programming.
What I'm looking for
I'm a passionate game programmer with over 12 years of experience working with American companies. My expertise lies in producing source codes using C++ and Blueprints, as well as creating HUDs, VFX, and animations. I have a deep understanding of programming across various areas, primarily focusing on game development in Unreal Engine 4 and 5.
Throughout my career, I have successfully developed and published multiple games, including multiplayer shooters and mobile games. My projects showcase my skills in C++ coding, AI behavior trees, level design, and optimization. I thrive in collaborative environments and am always eager to learn new technologies and techniques to enhance my work.
Experience
Work history, roles, and key accomplishments
Game Developer
RaphMosterFight
Feb 2025 - Present (4 months)
Developed the 'Fight Game' using Unreal Engine 5.5, implementing C++ and Blueprint for core mechanics. Responsible for Niagara VFX, Level Design, and optimizing assets for Steam publication.
Game Developer
Ghostelementals
May 2024 - Present (1 year 1 month)
Developed the multiplayer shooter 'GHOSTELEMENTALS' using Unreal Engine 5, focusing on C++ and Blueprint implementation. Managed Niagara VFX, Level Design, and multiplayer replication code for Steam publication.
IOS Game Developer
Onlyhands
Nov 2023 - Present (1 year 7 months)
Developed the iOS fight game 'ONLYHANDS' using Unreal Engine 5, implementing C++ and Blueprint for combat logic and AI behavior. Handled iOS optimization, animation fixes, and level design.
Game Developer
Influence War
May 2023 - Present (2 years 1 month)
Developed the fight game 'Influence War' using Unreal Engine 5, focusing on C++ and Blueprint for combat and AI. Implemented VFX, HUD, and optimized assets with async loading.
System Developer
DNABLOCK
Jul 2022 - Present (2 years 11 months)
Developed an airplane system and locomotion program using Unreal Engine 5, utilizing C++ and Blueprint. Focused on plugin code, 3D skin integration, optimization, and async loading assets.
Game Template Developer
AI NPC Talk
Jan 2022 - Present (3 years 5 months)
Developed a game template for AI NPC Talk using Unreal Engine 5, focusing on C++ and Blueprint for AI logic. Managed level design, async loading assets, and asset building.
Game Developer
Bomber Man
Oct 2021 - Present (3 years 8 months)
Developed the game 'Bomber Man' using Unreal Engine 4, focusing on Blueprint for animation and optimization. Implemented visual effects and multiplayer logic.
Game Developer
Coreupt
Feb 2018 - Present (7 years 4 months)
Developed the fight game 'Coreupt' for Steam using Unreal Engine 4, implementing C++ and Blueprint for core mechanics. Managed animation, SFX, level design, and multiplayer logic.
Template Developer
Space Shooter Template
Oct 2017 - Present (7 years 8 months)
Developed a Space Shooter Template using Unreal Engine 4, focusing on Blueprint for SFX and level design. Optimized assets and managed light level design.
Game Developer
Military Training
Jan 2017 - Present (8 years 5 months)
Developed a Military Training game using Unreal Engine 4, focusing on Blueprint for animation and level design. Optimized assets and implemented shooter logic.
Marketplace Content Creator
Unreal Engine Marketplace
May 2016 - Present (9 years 1 month)
Developed a 'Select Character' project for the Unreal Engine Marketplace, focusing on Blueprint and HUD implementation. This project aimed to provide a customizable character selection system.
RPG Template Developer
Pokemon RPG Template
Apr 2016 - Present (9 years 2 months)
Developed an RPG Template for Pokemon using Unreal Engine 4, focusing on Blueprint for animation and level design. Optimized assets and implemented shooter logic.
3D Models and Animations Teacher
Self Employed
Oct 2015 - Present (9 years 8 months)
Provided 3D modeling and animation services, including a 3D video animation for Liposuction & Facelift. Utilized software like After Effects for post-production.
Game Programmer
Seven
Jan 2015 - Present (10 years 5 months)
Worked as a Game Programmer, contributing to various game development projects. Focused on programming and technical aspects of game creation.
Design, Programmer & Produce Video Graphic
Self Employed
Aug 2009 - Present (15 years 10 months)
Worked as a Designer, Programmer, and Producer of Video Graphics. This role involved a blend of creative design, technical programming, and production oversight for video content.
Education
Degrees, certifications, and relevant coursework
University FUMEC
Computer Science, Computer Science
Studied Computer Science at University FUMEC, focusing on core principles and foundational knowledge in the field. Completed the program in August 2010.
University UNA
Pos Graduation
Undertook a Post Graduation program at University UNA, enhancing specialized knowledge and skills. Completed the program in 2015.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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