Raphael Gonçalves - Game Developer - RaphMosterFight | Himalayas
Raphael GonçalvesRG
Open to opportunities

Raphael Gonçalves

@raphaelgonalves

Experienced game developer specializing in Unreal Engine and C++ programming.

Brazil

What I'm looking for

I'm looking for a dynamic team where I can contribute to innovative game projects and grow my skills in game development.

I'm a passionate game programmer with over 12 years of experience working with American companies. My expertise lies in producing source codes using C++ and Blueprints, as well as creating HUDs, VFX, and animations. I have a deep understanding of programming across various areas, primarily focusing on game development in Unreal Engine 4 and 5.

Throughout my career, I have successfully developed and published multiple games, including multiplayer shooters and mobile games. My projects showcase my skills in C++ coding, AI behavior trees, level design, and optimization. I thrive in collaborative environments and am always eager to learn new technologies and techniques to enhance my work.

Experience

Work history, roles, and key accomplishments

ON

IOS Game Developer

Onlyhands

Nov 2023 - Present (1 year 7 months)

Developed the iOS fight game 'ONLYHANDS' using Unreal Engine 5, implementing C++ and Blueprint for combat logic and AI behavior. Handled iOS optimization, animation fixes, and level design.

ST

Template Developer

Space Shooter Template

Oct 2017 - Present (7 years 8 months)

Developed a Space Shooter Template using Unreal Engine 4, focusing on Blueprint for SFX and level design. Optimized assets and managed light level design.

MT

Game Developer

Military Training

Jan 2017 - Present (8 years 5 months)

Developed a Military Training game using Unreal Engine 4, focusing on Blueprint for animation and level design. Optimized assets and implemented shooter logic.

UM

Marketplace Content Creator

Unreal Engine Marketplace

May 2016 - Present (9 years 1 month)

Developed a 'Select Character' project for the Unreal Engine Marketplace, focusing on Blueprint and HUD implementation. This project aimed to provide a customizable character selection system.

PT

RPG Template Developer

Pokemon RPG Template

Apr 2016 - Present (9 years 2 months)

Developed an RPG Template for Pokemon using Unreal Engine 4, focusing on Blueprint for animation and level design. Optimized assets and implemented shooter logic.

SE

3D Models and Animations Teacher

Self Employed

Oct 2015 - Present (9 years 8 months)

Provided 3D modeling and animation services, including a 3D video animation for Liposuction & Facelift. Utilized software like After Effects for post-production.

SE

Game Programmer

Seven

Jan 2015 - Present (10 years 5 months)

Worked as a Game Programmer, contributing to various game development projects. Focused on programming and technical aspects of game creation.

Education

Degrees, certifications, and relevant coursework

UF

University FUMEC

Computer Science, Computer Science

Studied Computer Science at University FUMEC, focusing on core principles and foundational knowledge in the field. Completed the program in August 2010.

UU

University UNA

Pos Graduation

Undertook a Post Graduation program at University UNA, enhancing specialized knowledge and skills. Completed the program in 2015.

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