At ACE Team, I work as a 3D Artist / Level Designer and previously worked there as a Junior Environment Artist. I contributed to videogames including Clash: Artifacts of Chaos, The Eternal Cylinder, and Rock of Ages III.
My work includes character and environment sculpting, retopology, texturing, and rendering, alongside level design.
At WeDisruptOnline, I worked for multiple clients as a Lead 3D Artist. I modeled characters and environments, rigged and animated characters, and composed final scenes inside Unreal Engine 4.
I also worked on sound and video post-production and musical composition. I use tools including ZBrush, Maya, Substance Painter, Photoshop, and Unreal Engine.

