Clément Chastaingt
@clmentchastaingt
Gameplay programmer specialized in advanced locomotion and combat systems.
What I'm looking for
I am a Gameplay Programmer with over three years of professional experience building gameplay systems in Unreal Engine 4 and 5, and practical experience with Unity. I specialize in C++ and Blueprint development, 3C systems (Character, Control, Camera), advanced locomotion (parkour, climbing), combat systems, multiplayer replication, and gamefeel tuning across PC and console platforms.
I have shipped and prototyped features on multiplatform projects, implemented Gameplay Ability System (GAS), motion matching and root motion integration, and collaborated closely with animation, art, and design teams to deliver immersive player experiences. I am based in Montreal, hold an open work permit for Canada, and am available immediately.
Experience
Work history, roles, and key accomplishments
Gameplay Programmer
Osome Studio
Apr 2023 - Dec 2025 (2 years 8 months)
Designed and implemented complete 3C systems and advanced locomotion (parkour, climbing, aerial, aquatic) and developed combat systems and GAS-based ability management for AA and production 3D platformers; led multiplatform development and performance optimization across PC, Switch, Xbox, and PlayStation.
UI Programmer
Osome Studio
Oct 2022 - Mar 2023 (5 months)
Implemented full UI systems (menus, HUD, loading screens) in Blueprint with C++ logic, built multiplatform input rebinding and managed localization to support The Smurfs 2 across target platforms.
Generalist Programmer
UQAC
Sep 2021 - May 2022 (8 months)
Developed enemy AI (EQS, Behaviour Trees, custom pathfinding, State Trees), enhanced 3C camera/movement for gamefeel, and integrated networking (replication, Steamworks) for a cooperative multiplayer FPS project.
Education
Degrees, certifications, and relevant coursework
Université du Québec à Chicoutimi
Master's Degree in Computer Science, Computer Science (Video Game Concentration)
2021 - 2022
Master's degree in Computer Science with a video game concentration focusing on game systems and multiplayer integration.
3iL Ingénieurs
Engineering Degree in Computer Science, Computer Science (Robotics and Virtual Reality)
2017 - 2022
Grade: With Honors
Engineering Degree in Computer Science with a Robotics and Virtual Reality option, graduated with honors.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
cyberfreak.frPortfolio
cyberfreak.fr/portfolio/play/2Job categories
Skills
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