Kunal Vaghani
@kunalvaghani
Gameplay programmer specializing in Unreal Engine 5, C++, and real-time interactive systems.
What I'm looking for
I am a Gameplay Programmer with 2.5 years of hands-on experience building gameplay systems and real-time interactive features using Unreal Engine 5, C++, and Blueprints. I design and implement player mechanics, camera systems, physics-based interactions, animation state machines, AI behavior trees, and gameplay UI to deliver responsive, production-ready experiences.
I have practical low-level graphics experience, having developed custom engines and rendering projects using OpenGL and Vulkan, implementing rendering pipelines, GLSL shaders, and performance-oriented GPU workflows. I am comfortable debugging and optimizing runtime performance, reducing unnecessary ticks, and refining memory and logic for stable frame rates.
I thrive in collaborative, Agile workflows—working with designers and artists to iterate on prototypes, participate in playtests, and maintain clean, modular, Git-based code suitable for studio environments. My background includes both contract and internship roles, supporting scalable and multiplayer-ready gameplay systems.
Experience
Work history, roles, and key accomplishments
Gameplay Programmer
Nuno4 Studio
Sep 2024 - Present (1 year 9 months)
Design and maintain core gameplay systems in Unreal Engine 5 using C++ and Blueprints, improving performance and stability while enabling modular, physics-based interactions and animation-driven character motion.
Gameplay Programmer Intern
Pixel Forge Interactive
Jul 2023 - Aug 2024 (1 year 1 month)
Supported gameplay and rendering development across Unreal and Unity, implemented player movement, camera and interaction logic, and contributed to custom OpenGL/Vulkan engine features while improving performance through debugging and optimization.
Education
Degrees, certifications, and relevant coursework
Humber College
Advanced Diploma, Game Programming
2022 - 2024
Activities and societies: Developed custom C++/OpenGL and Vulkan engines; coursework in gameplay systems, physics, animation, and rendering.
Completed an Advanced Diploma in Game Programming with coursework and projects focused on game engines, rendering, and real-time systems.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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