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Max GuterresMG
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Max Guterres

@maxguterres

Unity game developer at Turtle Juice, adding gameplay and editor tools to Mechborn.

Brazil
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At Turtle Juice, I developed editor tools and optimized performance on Mechborn. I also worked on gameplay and UI features, including new enemies, pilots, localization, and custom and daily modes.

At Game Smithing, I developed internal testing tools and worked on performance, gameplay, and UI features for Soulstone Survivors. At Gixer Games, I added features such as a grid, image export, and camera control to Blackbox Map Maker, and contributed to other games including Guns Arcade.

At Kinship Entertainment, I started on Skydome's backend, creating API endpoints with Typescript and using MongoDB and Medis. I later worked on Unity screens and features for Skydome and other projects, including Firebase integrations and an EasyAR-powered mini game.

Experience

Work history, roles, and key accomplishments

PE

Unity Developer

Perugluglu

Oct 2019 - Dec 2019 (2 months)

Developed mobile app in Unity, creating UI screens and implementing pedometer functionality.

Education

Degrees, certifications, and relevant coursework

UD

Udemy

Unity DOTS Fundamentals, Game Development

2020 - 2020

Completed the Unity DOTS Fundamentals course, covering ECS architecture for game development.

FS

FATEC São Caetano do Sul

Technologist, Digital Games

2017 - 2019

Pursued a degree in Digital Games, focusing on game development and design.

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