At Turtle Juice, I developed editor tools and optimized performance on Mechborn. I also worked on gameplay and UI features, including new enemies, pilots, localization, and custom and daily modes.
At Game Smithing, I developed internal testing tools and worked on performance, gameplay, and UI features for Soulstone Survivors. At Gixer Games, I added features such as a grid, image export, and camera control to Blackbox Map Maker, and contributed to other games including Guns Arcade.
At Kinship Entertainment, I started on Skydome's backend, creating API endpoints with Typescript and using MongoDB and Medis. I later worked on Unity screens and features for Skydome and other projects, including Firebase integrations and an EasyAR-powered mini game.

