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Matheus SimõesMS
Open to opportunities

Matheus Simões

@matheussimes

Senior game developer specializing in Unity VR/AR/XR and AI-powered experiences.

Brazil
Message

What I'm looking for

I’m looking to build end-to-end VR/AR/XR game and product experiences in Unity and Unreal, combining real-time performance with AI/ML (computer vision + LLMs). I value ownership, strong engineering practices, and collaborative delivery in English.

I’m a Senior Game Developer with 10 years of experience in game and software development, specialized in Unity, Unreal Engine 5, and C#. I bring strong backend foundations in .NET, Python, PHP, and AWS, and I’ve shipped immersive VR/AR/XR experiences from gameplay programming and performance optimization to publishing across Meta Quest Store, Apple App Store, and Google Play.

I’ve delivered 43+ immersive brand experiences and shipped a mobile game with 100K+ downloads, while also founding a studio that handled end-to-end product ownership from architecture to pricing. I’m currently Senior Developer & Lead Product Owner, and I’m pursuing an M.Sc. in Computer Science (Machine Learning) at Georgia Tech—applying computer vision and LLM integration to games and XR.

Experience

Work history, roles, and key accomplishments

RG
Current

Senior Developer & Lead Product Owner

Real Games Studio / YDreams Global

Nov 2023 - Present (2 years 9 months)

Promoted to Senior Developer and Lead Product Owner, owning product decisions and technical direction for interactive projects. Build VR/AR/XR experiences in Unity (OpenXR, Meta SDK) end-to-end with gameplay programming, shaders, and performance optimization under live-event deadlines.

SE

Game Developer (Remote)

Sony Music Entertainment

May 2024 - May 2025 (1 year)

Built a multiplayer corporate game in Unity (WebGL) with internal messaging, submissions, voting, and quiz systems. Designed and implemented an AWS backend using PHP and JavaScript with MySQL REST APIs consumed by the Unity client, supported by GitHub Actions CI/CD pipelines.

CT

Game Developer

Clickideia Educational Technology

Jul 2022 - Aug 2023 (1 year 1 month)

Independently created educational games and interactives for K-12 public education in Unity, Construct 3, and Phaser. Owned development through portal approval and published WebGL/mobile builds via AWS.

BS

Game Developer (Remote)

Black Mamba Games Studio

Dec 2021 - Aug 2022 (8 months)

Developed a Web/mobile NFT game in Unity/C#, implementing marketplace and blockchain integrations. Worked on game systems integrating decentralized components.

GO

Full-stack Developer

GoFretes

Sep 2021 - Jan 2022 (4 months)

Built freight-quotation web features using ASP.NET MVC, C#, JavaScript, and MySQL, with versioning on Microsoft Azure. Contributed to web functionality supporting quotation workflows.

PM

Junior Game Developer (Remote)

Perimeter / Marathon

Jun 2021 - Aug 2021 (2 months)

Delivered a Unity/C# parametric-design software solution with WebGL deployment in a short 3-month engagement. Worked in English with weekly client meetings, using Kanban and Git/GitHub for planning and versioning.

CU

Undergraduate Research

Catholic University of Petrópolis (UCP)

Jan 2015 - Jan 2019 (4 years)

Developed a VR exposure-therapy system grounded in CBT, with AI mediation to adapt session difficulty in collaboration with psychologists. Implemented in Unity/C#, targeting Google Cardboard and later Meta Quest 2, including MRTK2 experiments and ongoing thesis work with local LLM integration.

Education

Degrees, certifications, and relevant coursework

Georgia Institute of Technology logoGT

Georgia Institute of Technology

Master of Science, Computer Science (Machine Learning)

2026 -

Activities and societies: Work focused on computer vision and LLM integration for games/XR (thesis project).

Pursuing an M.Sc. in Computer Science with a Machine Learning specialization, applying computer vision and Large Language Model (LLM) integration to games and XR.

Catholic University of Petrópolis (UCP) logoCU

Catholic University of Petrópolis (UCP)

Bachelor of Engineering, Computer Engineering

2017 - 2021

Activities and societies: Undergraduate research on a VR exposure-therapy system for social phobia, using AI mediation to adapt session difficulty; built in Unity/C# and experimented with device targets (e.g., Google Cardboard and Meta Quest 2).

Completed a B.Eng. in Computer Engineering at the Catholic University of Petrópolis (UCP).

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