At Darkside, I lead a 4-person programming team on an unannounced 2.5D metroidvania with Mugen-style fighting mechanics. I own gameplay architecture and technical direction, coordinating implementation across the team.
At Mega Cat Studios, I worked on God of War: Sons of Sparta, fixing gameplay bugs and implementing area mechanics for a shipped console title. I also co-led Kitty Rhythm TD from jam prototype to Steam page; it won Best 3D Game, Best PC/Console Game, and Best Pitch at Game Jam Plus 2023–24.
At Casa da Descoberta (UFF), I built and shipped four VR educational games and interactive exhibits for a public science museum, used by more than 30 visitors weekly. I also contributed game design and graphic design, and have worked on mobile hyper-casual games and web applications.

