At Opa Games, I developed and maintained 10+ real-time 2D WebGL games in Unity and C#, played by 1,000+ users daily. I reduced build sizes by up to 80%, helping the games run in browsers on phones with 3 GB of RAM.
I built FineLocalization, a reusable package adopted across all company titles. It cut the time to add a language from one week to one day, with CSV tables, runtime updates, and TextMeshPro support.
I implemented game UI, feedback, and animations using Spine, DOTween, and TextMeshPro, and integrated clients with backend services over REST APIs and WebSockets. I also structured code with MVC and MVVM and shipped builds through CI/CD pipelines.
Outside that work, I built BULLET CRASH, a 2D pixel-art game published on itch.io, and an open-source Unity localization package. I mentored three interns in an internal program for training new Unity developers.

