Robson Coelho dos Santos
@robsoncoelhodossanto
I build scalable Unity gameplay systems, AI frameworks, and editor tools for commercial games.
What I'm looking for
I've built gameplay systems, editor tooling, AI frameworks, and scalable game architecture for commercial Unity projects across mobile, PC, and cross-platform development.
At Figurama Collectors, I engineered core systems for a puzzle-metroidvania, integrated FMOD adaptive audio, and built a state-machine AI framework for high-volume actors. I also created Unity editor extensions that gave level designers more freedom and improved iteration speed.
At Webcore, I delivered mobile gameplay and UI features, created a reusable gamification framework for employee training, and expanded CPU AI for Smart Truco through strategy profiles and difficulty tiers. I also contributed gameplay and interface solutions to The Bazaar.
I've shipped and supported games including Survivor Cells and Geometric Sniper, while resolving cross-platform integration and release-pipeline issues. As a Unity Engine Instructor at SuperGeeks, I taught Unity and Unreal Engine, adapted training for remote learning, and mentored students into teaching roles.
Experience
Work history, roles, and key accomplishments
Senior Unity Developer
Figurama Collectors
Oct 2022 - Present (3 years 10 months)
Engineered core gameplay systems for a puzzle-metroidvania title, applying clean architecture and modular design. Integrated FMOD for adaptive audio and built a custom AI framework with state machines, while designing Unity editor tools to empower level designers.
Unity Developer
Webcore
Oct 2023 - Nov 2024 (1 year 1 month)
Delivered gameplay mechanics and UI features for mobile game clients, collaborated on cross-functional teams, and spearheaded a gamification prototype for internal training. Expanded CPU player AI for Smart Truco and contributed to The Bazaar client-side development.
Unity Developer
Yaw Studios
Sep 2023 - Jan 2024 (4 months)
Developed new gameplay mechanics, abilities, and interfaces for Survivor Cells, and ported Geometric Sniper to the Epic Games Store. Resolved integration issues across gameplay and release pipelines, improving build reliability.
Unity Engine Instructor
SuperGeeks Game Programming School
Sep 2018 - Feb 2020 (1 year 5 months)
Delivered Unity and Unreal Engine instruction for teens, progressing students from fundamentals to practical game development. Led workshops for university students and adapted curriculum for online learning during COVID-19.
Education
Degrees, certifications, and relevant coursework
SuperGeeks Game Programming School
Instructor, Game Programming
2018 - 2020
Activities and societies: Mentored a former student into a teaching role at the school.
Delivered Unity and Unreal Engine instruction for teens, progressing students from programming fundamentals to practical game development concepts. Led workshops for university students and adapted curriculum for online learning during COVID-19.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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