I've spent 10 years shipping games professionally, including Tetris at N3TWORK Studios, multiplayer mobile features at Harmony Games, and casual and hyper-casual titles at Infinity Games.
At Harmony Games, I lead an engineering team, own architecture and feature documentation, and build gameplay, meta systems, UI, and performance features with Unity and Photon Quantum. I also introduced AI harnesses and agents to review pull requests and automate remote content, localization, and testing.
My work spans Unity, Unreal Engine, graphics, shaders, multiplayer, tooling, optimization, monetization, and backend integrations across mobile, PC/console, WebGL, and AAA projects.
