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Luis Ernesto BarrancoLB
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Luis Ernesto Barranco

@luisernestobarranco

Software engineer developing Unity games and backend automation; independently developed and released commercial indie game Arcade City.

Mexico
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I independently developed Arcade City, a commercial indie game in Unity, taking ownership of its gameplay programming, software architecture, visual assets, audio, localization, testing, and release preparation. I implemented modular gameplay systems in C# and created custom shaders for the game's visual effects.

At Remote Team Solutions, I built and maintained automated backend services and data pipelines, deployed Dockerized microservices on Linux VPS environments, and developed API integrations and LLM-powered workflows. In my current independent contractor work, I develop and maintain gameplay systems for Unity-based projects.

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Instituto Tecnológico de la Laguna logoIL

Instituto Tecnológico de la Laguna

Bachelor of Science, Computer Systems Engineering

2021 - 2025

Bachelor of Science in Computer Systems Engineering from Instituto Tecnológico de la Laguna, completed in December 2025.

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