I independently developed Arcade City, a commercial indie game in Unity, taking ownership of its gameplay programming, software architecture, visual assets, audio, localization, testing, and release preparation. I implemented modular gameplay systems in C# and created custom shaders for the game's visual effects.
At Remote Team Solutions, I built and maintained automated backend services and data pipelines, deployed Dockerized microservices on Linux VPS environments, and developed API integrations and LLM-powered workflows. In my current independent contractor work, I develop and maintain gameplay systems for Unity-based projects.

