Lîf Gwaethrakindo
@lfgwaethrakindo
I build gameplay, AI, and VR systems for shipped games across PC, console, and Oculus Quest.
What I'm looking for
I've built gameplay, enemy AI, VR interactions, and core systems for Little Guy Games, Flamingo Simulation Systems, Drosoft Studios, SOMERSET I+D+I, and Nickel Studios.
At Flamingo Simulation Systems, I led all programming for The Last Fire on Nintendo Switch, PC, and Xbox One, covering boss AI, gameplay, tools, cameras, and modular systems. I also worked on Duel of Shamans, delivering UI, gameplay, and crypto backend integration.
My VR work includes Wings of Icaria, TMNT: Empire City, Home Run Derby VR, Tire Swapp, Ground Operator MVP, and Air Hostess. I work primarily in C#, Unity, gameplay programming, game AI, and VR, and I also take on remote freelance programming and AI-related tasks.
Experience
Work history, roles, and key accomplishments
Education
Degrees, certifications, and relevant coursework
Universidad Tecmilenio
Bachelor's Degree in Graphic Design, Graphic Design
2013 - 2014
Pursued a Bachelor's Degree in Graphic Design at Universidad Tecmilenio in Queretaro, Mexico, from August 2013 to June 2014, though the program was truncated.
Availability
Location
Authorized to work in
Portfolio
lifsgamedevjournal.com/portfolioJob categories
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