At Hammerbyte Games, I develop multiplayer gameplay and online systems for Kiln, Double Fine's online multiplayer pottery party brawler. I build and maintain party, lobby, session, player-management, replication, UI, and platform-service functionality in Unreal Engine using C++ and Blueprints.
I've also shipped gameplay for the multiplayer football game Gridiron, built a Zombies/Horde mode, created a reusable Unreal Engine benchmarking plugin at EzBench, and developed automation tests for a 2K Games project through EPAM. My work spans GAS, networked gameplay, AI, UMG/CommonUI, Enhanced Input, debugging client/server issues, and collaborating across design, UI/UX, QA, and programming.
