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Rafael AdrianRA
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Rafael Adrian

@rafaeladrian

I build multiplayer gameplay, online systems, and UI in Unreal Engine.

Mexico
Message

At Hammerbyte Games, I develop multiplayer gameplay and online systems for Kiln, Double Fine's online multiplayer pottery party brawler. I build and maintain party, lobby, session, player-management, replication, UI, and platform-service functionality in Unreal Engine using C++ and Blueprints.

I've also shipped gameplay for the multiplayer football game Gridiron, built a Zombies/Horde mode, created a reusable Unreal Engine benchmarking plugin at EzBench, and developed automation tests for a 2K Games project through EPAM. My work spans GAS, networked gameplay, AI, UMG/CommonUI, Enhanced Input, debugging client/server issues, and collaborating across design, UI/UX, QA, and programming.

Experience

Work history, roles, and key accomplishments

HG

Unreal Engine Multiplayer Programmer

Hammerbyte Games

Jan 2025 - Aug 2026 (1 year 7 months)

Developed and maintained multiplayer gameplay and online systems in Unreal Engine using C++ and Blueprints for Kiln, Double Fine's online multiplayer pottery party brawler. Implemented party, lobby, session, and player-management systems, and integrated online services and platform functionality.

Education

Degrees, certifications, and relevant coursework

Universidad Autónoma de San Luis Potosí logoUP

Universidad Autónoma de San Luis Potosí

Bachelor of Science, Bioprocess Engineering

Bachelor of Science in Bioprocess Engineering from Universidad Autónoma de San Luis Potosí, completed in 2020.

Tech stack

Software and tools used professionally

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