abraham sanchez
@abrahamsanchez
Senior software engineer specializing in scalable C# systems and cross-platform Unity XR.
What I'm looking for
I’m a Senior Software Engineer with 10+ years of experience designing scalable systems and cross-platform applications using C#. I specialize in architecture design, REST API integration, performance optimization, internal tooling, and production workflows across mobile, WebGL, PC, and XR environments.
In recent roles, I designed reusable Unity frameworks using SOLID principles and ScriptableObjects, built modular XR integration systems to enable VR-ready builds, and improved runtime stability using Unity Profiler and BugSnag. I’ve also led AR/VR technical delivery, integrated Unity applications with backend systems via APIs, and shipped commercial releases—building procedural generation systems and improving performance with object pooling and memory management.
Experience
Work history, roles, and key accomplishments
Senior Software Engineer
Alter Learning
Nov 2025 - Feb 2026 (3 months)
Designed reusable Unity frameworks using SOLID principles and ScriptableObjects, and built modular XR integration to convert screen-based applications into VR-ready builds. Optimized core systems for performance and stability and defined development standards to improve onboarding and maintainability.
Software Developer
Amber Studio
Jan 2024 - May 2024 (4 months)
Developed and maintained client-side systems for cross-platform mobile applications across Android, iOS, and Facebook Games, expanding in-game reward and messaging systems. Resolved production-level defects through debugging and playtesting and integrated new features into live application workflows.
Senior Software Engineer (Tech Lead)
1PeakActivity
Oct 2022 - Dec 2023 (1 year 2 months)
Led cross-platform application development for AR/VR solutions, designing scalable systems across mobile and WebGL environments. Integrated Unity applications with backend services via APIs and collaborated with cross-functional teams through fast-paced production cycles.
Software Developer
Siono
Jul 2020 - Sep 2022 (2 years 2 months)
Developed AR and WebGL applications, delivering interactive simulations and immersive training experiences. Built a WebGL-based virtual assistant for holographic installations and maintained cross-platform production pipelines.
Solo Developer
The Capture Worlds
Mar 2018 - Mar 2020 (2 years)
Designed and developed a large-scale procedural application from concept through commercial Steam release, implementing quest and world procedural generation systems. Improved runtime performance using object pooling and memory management and managed Steam publishing, updates, and post-launch support.
Software Developer
Code Bullet
Jan 2017 - Feb 2018 (1 year 1 month)
Led client-side systems development for a standalone PC game released on Steam, implementing modular runtime decision systems using behavior-tree architectures. Developed procedural open-world content spawning systems, optimized gameplay performance and launch stability, and contributed to a title exceeding $100K in revenue.
3D Artist & Junior Software Developer
Stoneworks Games
Feb 2013 - Jan 2015 (1 year 11 months)
Created 3D environment assets and NPC models for a Steam PC release and assisted in Unity scene setup and level integration. Developed procedural NPC generation scripts and performed QA testing and debugging.
Education
Degrees, certifications, and relevant coursework
Universidad Tecnológica de Salamanca
INGENIERÍA EN DESARROLLO Y GESTIÓN DE SOFTWARE, Computer Science
2022 - 2026
Grade: 14
Availability
Location
Authorized to work in
Job categories
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