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abraham sanchezAS
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abraham sanchez

@abrahamsanchez

Senior software engineer specializing in scalable C# systems and cross-platform Unity XR.

Mexico
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What I'm looking for

I’m looking to build production-ready cross-platform products—designing scalable C# systems and Unity XR/WebGL experiences—collaborating cross-functionally to improve performance, stability, and developer onboarding workflows.

I’m a Senior Software Engineer with 10+ years of experience designing scalable systems and cross-platform applications using C#. I specialize in architecture design, REST API integration, performance optimization, internal tooling, and production workflows across mobile, WebGL, PC, and XR environments.

In recent roles, I designed reusable Unity frameworks using SOLID principles and ScriptableObjects, built modular XR integration systems to enable VR-ready builds, and improved runtime stability using Unity Profiler and BugSnag. I’ve also led AR/VR technical delivery, integrated Unity applications with backend systems via APIs, and shipped commercial releases—building procedural generation systems and improving performance with object pooling and memory management.

Experience

Work history, roles, and key accomplishments

AL

Senior Software Engineer

Alter Learning

Nov 2025 - Feb 2026 (3 months)

Designed reusable Unity frameworks using SOLID principles and ScriptableObjects, and built modular XR integration to convert screen-based applications into VR-ready builds. Optimized core systems for performance and stability and defined development standards to improve onboarding and maintainability.

SI

Software Developer

Siono

Jul 2020 - Sep 2022 (2 years 2 months)

Developed AR and WebGL applications, delivering interactive simulations and immersive training experiences. Built a WebGL-based virtual assistant for holographic installations and maintained cross-platform production pipelines.

TW

Solo Developer

The Capture Worlds

Mar 2018 - Mar 2020 (2 years)

Designed and developed a large-scale procedural application from concept through commercial Steam release, implementing quest and world procedural generation systems. Improved runtime performance using object pooling and memory management and managed Steam publishing, updates, and post-launch support.

CB

Software Developer

Code Bullet

Jan 2017 - Feb 2018 (1 year 1 month)

Led client-side systems development for a standalone PC game released on Steam, implementing modular runtime decision systems using behavior-tree architectures. Developed procedural open-world content spawning systems, optimized gameplay performance and launch stability, and contributed to a title exceeding $100K in revenue.

SG

3D Artist & Junior Software Developer

Stoneworks Games

Feb 2013 - Jan 2015 (1 year 11 months)

Created 3D environment assets and NPC models for a Steam PC release and assisted in Unity scene setup and level integration. Developed procedural NPC generation scripts and performed QA testing and debugging.

Education

Degrees, certifications, and relevant coursework

Universidad Tecnológica de Salamanca logoUS

Universidad Tecnológica de Salamanca

INGENIERÍA EN DESARROLLO Y GESTIÓN DE SOFTWARE, Computer Science

2022 - 2026

Grade: 14

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