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Lucian Hardner

@lucianhardner

Technical Program Manager focused on platform releases, stability, and cross-team delivery.

United States
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What I'm looking for

I’m looking to own platform release programs end-to-end—aligning engineering and product, strengthening QA and compliance, and improving tooling/processes so teams deliver stable, high-quality live updates with clear communication.

I’m a Technical Program Manager who owns platform and client-facing release execution across mobile, console, PC, and VR. At Rec Room since Dec 2019, I gather requirements from product goals and dependencies, translate them into actionable plans, and drive execution with clear accountability for delivery, task tracking, and risk mitigation.

I run weekly client updates across ten platforms, partnering closely with QA to protect release candidate quality and mitigate ship-blocking issues before they impact the product. I author and own certification and weekly release schedules, lead release candidate packaging and deployment, monitor platform compliance, and guide high-pressure moments like Go/No-Go calls and live-service “War Rooms.”

I continuously improve release and QA processes—implementing a bug messaging system and custom monitoring dashboards (improving QA productivity/efficiency by 4%), and building scripted automation that scales rollout capacity to twice as many live platforms. I’ve also led company-wide process rollouts such as migrating Jira Online to Azure DevOps and integrating workflows with git and bug ticketing, while improving internal developer communication through Slack-centered automation.

Experience

Work history, roles, and key accomplishments

Rec Room logoRR
Current

Technical Program Manager

Dec 2019 - Present (6 years 6 months)

Owned platform technical program delivery, coordinating requirements, dependencies, risk mitigation, and cross-functional status to deliver team initiatives. Released weekly client updates across ten platforms with QA certification, improving QA productivity/efficiency by 4% and scaling rollout automation to twice as many live platforms.

WG

Executive Assistant

Whitethorn Games

May 2018 - Aug 2018 (3 months)

Provided embedded production support and administrative assistance in an early-stage environment, managing multiple concurrent projects and competing priorities. Supported efficient coordination across different context areas while maintaining day-to-day operations.

Education

Degrees, certifications, and relevant coursework

Pennsylvania State University logoPU

Pennsylvania State University

Bachelor of Science, Software Engineering

Earned a B.S. in Software Engineering with a minor in Game Development from Pennsylvania State University, completed May 2018.

Tech stack

Software and tools used professionally

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