mario gallego canoMC
Open to opportunities

mario gallego cano

@mariogallegocano

Dynamic Unreal Engine C++ Developer specializing in tools programming.

Spain

What I'm looking for

I seek a role that fosters creativity and innovation, allowing me to develop cutting-edge tools and systems in game development.

I am a passionate Unreal Engine C++ Developer with a strong background in tools programming and game development. My expertise lies in creating and optimizing systems that enhance workflows for programming, design, and art teams. I have a degree in Software Engineering and a master’s in Graphic Programming, which allows me to blend technical skills with creative problem-solving.

Throughout my career, I have worked with renowned companies like Indra and Framestore, where I integrated Unreal Engine into simulation models and developed tools to streamline project development. My experience includes collaborating with teams using agile methodologies, ensuring efficient and iterative development processes. I thrive on personal projects and game jams, continually refining my skills and pushing the boundaries of Unreal Engine innovation to deliver immersive, high-quality gaming experiences.

Experience

Work history, roles, and key accomplishments

FR

Unreal Engine C++ Tools Developer

Framestore

Sep 2024 - Present (9 months)

In my role as a Unreal Engine Developer, I specialized in enhancing internal projects using C++, Blueprints, and Editor Utility Scripts/Widgets. I developed tools to optimize and streamline project development, managing all lifecycle stages from planning to implementation. Additionally, I integrated external APIs and created tools like the Houdini Engine API, developing scriptable tools to improve

TS

Unreal Engine Tools & Gameplay C++ Programmer

Troodon Studios

Mar 2022 - Present (3 years 3 months)

I specialized in tools development and engine enhancements using C++ and Blueprints in Unreal Engine to improve workflows for programming, design, and art teams, also including UI and UX. Over multiple projects, I focused on creating custom tools, plugins, and engine optimizations. Additionally, I was responsible for developing and programming gameplay systems, including a complete combat system a

IN

Semi-Senior C# Programmer

Innovae

Mar 2021 - Present (4 years 3 months)

At Innovae, I served as a Unity Developer, specializing in crafting experiences tailored for skill acquisition in various professional domains. Notably, I led projects focused on creating immersive simulations, managing the entire lifecycle of multiple dedicated projects from inception to completion. My responsibilities extended to collaborating seamlessly with remote teams, employing agile develo

DI

Software Engineer

Dixper

Mar 2020 - Present (5 years 3 months)

As a pivotal Software Engineer at Dixper, my role encompassed diverse projects involving C++ programming, Unity, and software design. Proficient in a range of tools, including GitHub, Blender, Unity, C++, C#, and Programming in C, I demonstrated a versatile skill set. A key accomplishment was my significant contribution to integrating the Banuba SDK with Unity, enabling real-time filters in the Di

Education

Degrees, certifications, and relevant coursework

U-

U-TAD

Master's degree, Software engineering

0

Focused on Graphic Programming, Immersive Systems, and Simulation.

U-

U-TAD

Bachelor's degree, Software engineering

0

Mention in Graphics Programming and Video Games.

Tech stack

Software and tools used professionally

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mario gallego cano - Unreal Engine C++ Engineer - Indra | Himalayas