3d Artist with many years of experience creating sets and leading teams on various animated films and series.
Matt Lewis
@mattlewis
3d Artist with many years of experience creating sets and leading teams on various animated films and series.
Experience
Work history, roles, and key accomplishments
Environment Lead
Twisted Mountain Animation Inc
Apr 2025 - Aug 2025 (4 months)
Led design and modeling of large-scale environments and sets for animated scenes, enabling seamless ingestion into Unreal Engine and improving asset consistency through quality control and team guidance.
Senior Modeler
Atomic Cartoons
Nov 2023 - Feb 2025 (1 year 3 months)
Created large-scale, high-resolution environments and extensive set dressing to increase realism; enforced quality control and optimized polygon usage to ensure reusable, production-ready assets for an undisclosed project.
Senior Modeler
Atomic Cartoons
Sep 2023 - Nov 2023 (2 months)
Modeled large-scale organic and mechanical assets, sculpted terrains and geyser landforms, and retopologized complex landmasses for Spidey and His Amazing Friends Season 3.
Senior Modeler
Atomic Cartoons
Mar 2023 - Sep 2023 (6 months)
Built detailed forest environments, sculpted pathways and cliffs, and modeled complex interconnected machinery and set expansions for Zombies: The Re:Animated Series Season 1.
Senior Modeler
CO3 Animation
Jun 2022 - Oct 2022 (4 months)
Modeled large-scale industrial sets and a central stage for the Full Animation 'Alvaro: Reignition', ensuring strong silhouettes and negative space in dimly lit environments and creating kitbash assets and integrated electrical systems.
Modeling of detailed warships and their interiors while maintaining the easily identifiable silhouette and hard shadow details.
Model Lead
Cinesite
Nov 2021 - Feb 2022 (3 months)
Led a team of modelers on the Iwájú animated series, maintaining production quality standards, resolving complex modeling issues for intricate vehicles and sets, and presenting assets and revisions to the client for approval.
Senior Modeler
Cinesite
Jun 2021 - Nov 2021 (5 months)
Sculpted large-scale environments and constructed ornate set pieces for the Hit Pig animated feature, ensuring proportion, functionality for character interaction, and visual fidelity.
Senior Modeler
Cinesite
May 2021 - Jun 2021 (1 month)
Modeled a Japanese-style palace exterior, crafted an intricate throne room without mesh penetrations, and performed detailed sculpting and set dressing for coastal landscape elements on Paws of Fury.
Senior Modeler
Animal Logic
Nov 2018 - Mar 2021 (2 years 4 months)
Developed various building style tile sets to construct a procedurally generated metropolis.
Constructing neighbourhoods tailored to match different city regions all using the same modular building components and existing set dressing.
Modeling various structures to be easily destructible, with many assets designed to break away into singular elements for more in depth destruction control.
Senior Modeler
Animal Logic
Sep 2016 - Nov 2018 (2 years 2 months)
Leading teams with the production of complex sets through to completion with minimal art direction.
Conceptualizing a method for large scale procedural generation of structures utilizing specific architectural styles.
Modeled photorealistic LEGO brick elements for post-apocalyptic character armors, ensuring the minute details to enhance visual authenticity.
Education
Degrees, certifications, and relevant coursework
Humber
3d for Production - Game Development, 3d Animation
2007 - 2008
Humber
Multimedia 3d Animation
2005 - 2007
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
linktr.ee/m_lewis3dPortfolio
artstation.com/lewis_3dSalary expectations
Social media
Job categories
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