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olive maxwell

@olivemaxwell

I build reference-driven hard-surface assets and real-time environments for Unreal Engine 5.

Canada
Message

What I'm looking for

I'm looking for 3D modeling, environment art, or level design work where I can build detailed real-time assets and environments in UE5, collaborate with art direction, and contribute across the production pipeline.

I've built reference-accurate mechanical assets and real-time environments in Blender and Unreal Engine 5, from blockout through modeling, texturing, lighting, and scene assembly. My recent work includes an A320 nose landing gear asset developed for mechanical fidelity and simulation-industry standards.

For Luciditi's Blackout Protocol, I designed two apartment interior levels under an art director and iterated to feedback. I also solo-built 39 Days, a three-floor interior environment with 23 original modeled and textured assets and Blueprint-driven interaction.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

CS

CG Spectrum

Game Design, Game Design

Studied game design with a focus on real-time environment art, level design, asset production, and UE5 pipelines.

GU

Griffith University

3D Training

Completed foundational 3D training including Autodesk Maya.

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