
olive maxwell
@olivemaxwell
I build reference-driven hard-surface assets and real-time environments for Unreal Engine 5.
What I'm looking for
I've built reference-accurate mechanical assets and real-time environments in Blender and Unreal Engine 5, from blockout through modeling, texturing, lighting, and scene assembly. My recent work includes an A320 nose landing gear asset developed for mechanical fidelity and simulation-industry standards.
For Luciditi's Blackout Protocol, I designed two apartment interior levels under an art director and iterated to feedback. I also solo-built 39 Days, a three-floor interior environment with 23 original modeled and textured assets and Blueprint-driven interaction.
Experience
Work history, roles, and key accomplishments
Contract 3D / Level Design Work
Freelance
Completed paid, spec-driven UE5 tests and freelance briefs to fixed deadlines.
Level Designer
Luciditi
Built interior levels in UE5 under an art director, iterating to feedback and delivering to project milestones.
Education
Degrees, certifications, and relevant coursework
CG Spectrum
Game Design, Game Design
Studied game design with a focus on real-time environment art, level design, asset production, and UE5 pipelines.
Griffith University
3D Training
Completed foundational 3D training including Autodesk Maya.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
olivemaxwell.comSalary expectations
Job categories
Skills
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