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Andrea LazzaroAL
Looking for a job

Andrea Lazzaro

@andrealazzaro

I build cinematic 3D assets and VFX workflows for real-time and virtual production.

Canada
Message

What I'm looking for

I'm looking to contribute cinematic 3D assets, Houdini simulations, and Unreal Engine workflows to real-time, virtual production, VFX, or game projects while continuing to grow across multidisciplinary creative teams.

I'm currently bringing 3D assets to life at Vancouver Film School, taking work from concept art through modeling, sculpting, retopology, texturing, rigging, motion capture, lighting, and rendering.

I create fluid, smoke, RBD, and particle simulations in Houdini, and I directed and coordinated a four-person team to produce a short film in Unreal Engine 5.

At RSI – Radiotelevisione svizzera, I operated Unreal Engine environments for real-time playback on professional TV sets, adjusted lighting to match creative direction, and worked with directors and DOPs to solve issues quickly.

Previously, I created 3D characters and props for Unreal Engine at Stelex Software, including photoscanning and high-fidelity MetaHuman creation. My background spans game design, computer science, visual design, Unity mobile games, and VFX production.

Experience

Work history, roles, and key accomplishments

VS
Current

3D Animation & VFX Artist (Student)

Vancouver Film School

Jan 2025 - Present (1 year 8 months)

Brought assets to life from concept art to finish product, including modeling, sculpting, retopology, texturing, rigging, motion capture, lighting, and rendering. Created high-quality simulations in Houdini and directed a team of 4 to create a short film inside UE5 Virtual Production.

RS

Virtual Production Intern

RSI – Radiotelevisione svizzera

Jan 2024 - Jan 2025 (1 year)

Operated Unreal Engine environments for real-time playback on professional TV sets and executed real-time lighting adjustments to match creative direction. Coordinated with directors and DOPs to troubleshoot issues quickly.

Education

Degrees, certifications, and relevant coursework

Vancouver Film School logoVS

Vancouver Film School

Diploma, 3D Animation & VFX

2025 -

Pursuing a 3D Animation & VFX Artist program, creating assets from concept art to final product and directing a team of 4 to produce a short film in UE5.

SL

SSS_AA Lugano

Bachelor of Arts, Visual Design

2022 - 2024

Bachelor's degree in Visual Design with a Gaming Specialization, including creating mobile 2D games in Unity and collaborating on a demo for a Nintendo exclusive video game.

University of Zurich logoUZ

University of Zurich

Bachelor of Arts, Sinology

2020 - 2022

Studied Sinology with a focus on Mandarin Chinese.

University of Zurich logoUZ

University of Zurich

Bachelor of Science, Computer Science

2019 - 2020

Studied Informatics (Computer Science).

QU

Qingdao University

Certificate, Chinese Language

2018 - 2019

Completed an intensive Chinese language course.

LB

Liceo Bellinzona

High School Diploma, Chemistry and Biology

2013 - 2018

Earned a High School Diploma with a focus on Chemistry and Biology.

Tech stack

Software and tools used professionally

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