
Andrea Lazzaro
@andrealazzaro
I build cinematic 3D assets and VFX workflows for real-time and virtual production.
What I'm looking for
I'm currently bringing 3D assets to life at Vancouver Film School, taking work from concept art through modeling, sculpting, retopology, texturing, rigging, motion capture, lighting, and rendering.
I create fluid, smoke, RBD, and particle simulations in Houdini, and I directed and coordinated a four-person team to produce a short film in Unreal Engine 5.
At RSI – Radiotelevisione svizzera, I operated Unreal Engine environments for real-time playback on professional TV sets, adjusted lighting to match creative direction, and worked with directors and DOPs to solve issues quickly.
Previously, I created 3D characters and props for Unreal Engine at Stelex Software, including photoscanning and high-fidelity MetaHuman creation. My background spans game design, computer science, visual design, Unity mobile games, and VFX production.
Experience
Work history, roles, and key accomplishments
3D Animation & VFX Artist (Student)
Vancouver Film School
Jan 2025 - Present (1 year 8 months)
Brought assets to life from concept art to finish product, including modeling, sculpting, retopology, texturing, rigging, motion capture, lighting, and rendering. Created high-quality simulations in Houdini and directed a team of 4 to create a short film inside UE5 Virtual Production.
Virtual Production Intern
RSI – Radiotelevisione svizzera
Jan 2024 - Jan 2025 (1 year)
Operated Unreal Engine environments for real-time playback on professional TV sets and executed real-time lighting adjustments to match creative direction. Coordinated with directors and DOPs to troubleshoot issues quickly.
3D Artist Intern
Stelex Software
Jan 2024 - May 2024 (4 months)
Created 3D characters and props for Unreal Engine renders, and performed photoscanning and high-fidelity Metahuman creation.
Education
Degrees, certifications, and relevant coursework
Vancouver Film School
Diploma, 3D Animation & VFX
2025 -
Pursuing a 3D Animation & VFX Artist program, creating assets from concept art to final product and directing a team of 4 to produce a short film in UE5.
SSS_AA Lugano
Bachelor of Arts, Visual Design
2022 - 2024
Bachelor's degree in Visual Design with a Gaming Specialization, including creating mobile 2D games in Unity and collaborating on a demo for a Nintendo exclusive video game.
University of Zurich
Bachelor of Arts, Sinology
2020 - 2022
Studied Sinology with a focus on Mandarin Chinese.
University of Zurich
Bachelor of Science, Computer Science
2019 - 2020
Studied Informatics (Computer Science).
Qingdao University
Certificate, Chinese Language
2018 - 2019
Completed an intensive Chinese language course.
Liceo Bellinzona
High School Diploma, Chemistry and Biology
2013 - 2018
Earned a High School Diploma with a focus on Chemistry and Biology.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Job categories
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