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Lilian ChowLC
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Lilian Chow

@lilianchow

I build polished, playable open-world environments for major AAA games.

Canada
Message

I've built polished, playable open-world environments for EA Full Circle's Skate, Arkane Studios' Redfall, and Ubisoft's Far Cry and Watch Dogs franchises. I turn level-design blockouts into final environments through advanced modeling, materials, trim meshes, and narrative set dressing.

I've rebuilt more than 200 open-world buildings, optimized environments for performance, and worked closely with level design, lighting, materials, and outsource teams. I bring procedural world-building workflows, modular construction, and a strong focus on preserving gameplay intent and artistic direction.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Seneca College logoSC

Seneca College

Post Graduate Certificate, Game Art and Animation

Post Graduate Certificate in Game Art and Animation.

Toronto Metropolitan University logoTU

Toronto Metropolitan University

Bachelor of Fine Art, New Media

Bachelor of Fine Art in New Media.

Tech stack

Software and tools used professionally

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