I've built polished, playable open-world environments for EA Full Circle's Skate, Arkane Studios' Redfall, and Ubisoft's Far Cry and Watch Dogs franchises. I turn level-design blockouts into final environments through advanced modeling, materials, trim meshes, and narrative set dressing.
I've rebuilt more than 200 open-world buildings, optimized environments for performance, and worked closely with level design, lighting, materials, and outsource teams. I bring procedural world-building workflows, modular construction, and a strong focus on preserving gameplay intent and artistic direction.

