At BKOM Studios, I designed and built 12 levels for an action RPG in Unreal Engine 5, shaping combat encounters and gameplay spaces while iterating on pacing and exploration.
At Eidos Montreal, I designed and built two full chapters for Guardians of the Galaxy. For Shadow of the Tomb Raider, I designed levels including “Lost in the Jungle” and “Paititi Hub,” built all 10 Crypts, and worked with game design on an NPC crowd system in Paititi.
At Ubisoft Montreal, I designed content across games including Assassin’s Creed Unity, Far Cry 4, and Assassin’s Creed Syndicate. My work included the “Le Marais” district, open-world gameplay, missions, and multiplayer maps.

