I am a passionate Level Designer and Technical Artist with over two years of experience, driven by a deep love for imagining and building compelling, immersive worlds. My primary focus is to evoke strong emotions in players, whether they are exploring a monumental, sprawling landscape or an intimate, quiet room.
Throughout my career, I have embraced the challenge of building diverse environments across multiple game genres, encompassing 3D and 2D spaces, as well as outdoor, indoor, and underwater settings. With over three years of experience working in Unity and Unreal Engine, I ensure strong artistic concepts correlate seamlessly with game mechanics across top-down, first-person, and third-person perspectives.
I take a non-conformist approach to my craft, which drives me to find innovative solutions and push beyond standard boundaries. I found that Technical Art supports this, and tools like Unity's Visual Effect Graph and Shader Graph help me bring worlds to life.
Beyond video games, my profound interests in cinematography and music deeply influence my work, allowing me to bring cinematic emotion and complex compositions into my levels.
I thrive in collaborative settings, helping teams bring their creative visions forward, and I find these opportunities exciting and fulfilling.

