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Carlos SantaellaCS
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Carlos Santaella

@carlossantaella

Level Designer & Technical Artist | Unity & Unreal Engine | Layouts & Whiteboxing | Shaders & VFX | Engineering the bridge between artistic vision and

Venezuela
Message

I am a passionate Level Designer and Technical Artist with over two years of experience, driven by a deep love for imagining and building compelling, immersive worlds. My primary focus is to evoke strong emotions in players, whether they are exploring a monumental, sprawling landscape or an intimate, quiet room.

Throughout my career, I have embraced the challenge of building diverse environments across multiple game genres, encompassing 3D and 2D spaces, as well as outdoor, indoor, and underwater settings. With over three years of experience working in Unity and Unreal Engine, I ensure strong artistic concepts correlate seamlessly with game mechanics across top-down, first-person, and third-person perspectives.

I take a non-conformist approach to my craft, which drives me to find innovative solutions and push beyond standard boundaries. I found that Technical Art supports this, and tools like Unity's Visual Effect Graph and Shader Graph help me bring worlds to life.

Beyond video games, my profound interests in cinematography and music deeply influence my work, allowing me to bring cinematic emotion and complex compositions into my levels.

I thrive in collaborative settings, helping teams bring their creative visions forward, and I find these opportunities exciting and fulfilling.

Experience

Work history, roles, and key accomplishments

Vancouver Film School logoVS

Level Design and Technical Art

Vancouver Film School

Aug 2025 - Aug 2026 (1 year)

I was level designer and techincal artist for two games published and shipped games under VFS - Lobster Loader (Epic Store) and Escape from Bear Island (Itch.io).

Education

Degrees, certifications, and relevant coursework

Universidad Pontificia Bolivariana logoUB

Universidad Pontificia Bolivariana

Bachelor of Science, Digital Entertainment Design Engineering

2022 -

Pursuing a Bachelor of Science in Digital Entertainment Design Engineering, with an expected graduation in August 2026.

Vancouver FIlm School logoVS

Vancouver FIlm School

Game Design, Videogames

2025 - 2026

Vancouver Film School logoVS

Vancouver Film School

Diploma, Game Design

2025 - 2026

Completed a Game Design Diploma from August 2025 to August 2026.

Universidad Pontificia Bolivariana logoUB

Universidad Pontificia Bolivariana

Bachelors in Engineering in Digital Design Entertainment, Videogames

2022 - 2026

Grade: 4.2

Vancouver Film School logoVS

Vancouver Film School

Certificate, Game Design

2024 - 2024

Earned certificates in Performance Scholarship, Writing for Videogames, and Intro to Game Design in Unreal Engine in 2024.

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