At Dedalord Game Studio, I managed the product lifecycle and end-to-end delivery for a global streaming and content distribution platform, working within a complex approval matrix.
I also delivered process improvements and workflow optimizations across cross-functional Unity, Web, Mobile, and PC projects. At Jam City BA, I managed development teams and ensured brand compliance for Disney IPs.
Earlier at Jam City BA, I guided QA teams across Content and LiveOps, planned resources, and designed test plans. I now teach audiovisual project production at the University of Buenos Aires and Quality Assurance in Game Dev at UNSO.

