At GAMKAT, I lead engineering delivery for Unity projects and guide technical direction, estimates, and execution. For Piece by Piece, I improved performance on Nintendo Switch from 20–24 FPS to a stable 60 FPS, while managing and mentoring up to five programmers.
At Trick Studios, I implemented tools for a custom engine using AI, including a multi-agent structure and performance tools with AI agents. I also developed Unity Editor extensions at KennethDevelops and taught Game AI and Design Patterns at Escuela Da Vinci.

