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Kenneth AzcurraKA
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Kenneth Azcurra

@kennethazcurra

Unity engineer at GAMKAT who brought Piece by Piece from 20–24 FPS to a stable 60 FPS on Nintendo Switch.

Argentina
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At GAMKAT, I lead engineering delivery for Unity projects and guide technical direction, estimates, and execution. For Piece by Piece, I improved performance on Nintendo Switch from 20–24 FPS to a stable 60 FPS, while managing and mentoring up to five programmers.

At Trick Studios, I implemented tools for a custom engine using AI, including a multi-agent structure and performance tools with AI agents. I also developed Unity Editor extensions at KennethDevelops and taught Game AI and Design Patterns at Escuela Da Vinci.

Experience

Work history, roles, and key accomplishments

Trick Studios logoTS
Current

Senior Unity Developer | AI Engineer

Mar 2026 - Present (7 months)

- Implemented various tools for a custom engine with the use and training of AI (Claude, Codex) by designing and implementing multi-agent structure, and skills.
- Design and implementation of performance tools with AI agents.
- Assembled environments using a predefined set of art assets.

GAMKAT logoGA
Current

Chief Technology Officer

Oct 2019 - Present (7 years)

- Led engineering delivery for Unity projects; owned technical direction, estimations,
and execution.
- Managed and mentored up to 5 programmers, enabling junior growth while
maintaining delivery pace.
- Implemented internal standards (code conventions, reviews, task breakdown) to
improve predictability and quality.
- Improved performance on mobile and console ports. In Piece by Piece, this meant

The Polygon Loft logoTL

Lead Unity Developer

Mar 2024 - Jul 2024 (4 months)

- Designed and implemented playable prototypes under a week per playable build.
- Used SOLID and Design Patterns to make sure prototype code can be reused instead of discarded on later development stages.
- Led a team of 3 coders to quickly move from prototype to vertical slice.

KennethDevelops logoKE

Unity Editor Plugin Developer

Sep 2018 - Feb 2024 (5 years 5 months)

I developed several Editor Extensions for the Unity Engine to improve productivity for game developers.

Escuela Da Vinci logoEV

Professor

Mar 2020 - Mar 2022 (2 years)

- Taught Game AI and Design Patterns with a practical, production-focused approach.
- Designed hands-on exercises and project guidance covering gameplay architecture,
debugging, and clean code.

AS

Game Programmer

Ape Republic Studios

Jan 2017 - Jan 2020 (3 years)

Worked as Game Programmer at Ape Republic Studios.

Redmond Software logoRS

Software Developer

Dec 2013 - Aug 2018 (4 years 8 months)

Worked as Software Developer at Redmond Software.

RS

Full Stack Engineer

Redmond Software S.A.

Jan 2013 - Jan 2018 (5 years)

Worked as Full Stack Engineer at Redmond Software S.A..

Redmond Software logoRS

Programming Intern

Sep 2013 - Dec 2013 (3 months)

Worked as Programming Intern at Redmond Software.

Education

Degrees, certifications, and relevant coursework

EV

Escuela Da Vinci

EV

Escuela Da Vinci

Diseñador y Programador de Videojuegos, Computer Games and Programming Skills

2015 - 2019

CX

Colegio Parroquial Beato Juan XXIII

Técnico Personal y Profesional en Informática

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