At Bacord Games, I built Timberdoku, a 2D block puzzle released for sale on Nintendo Switch. As the only programmer, I worked on its core mechanics, UI/UX, level system, and art and audio integration.
On Chick 'n Egg Party, I led a team of three programmers, designed the core architecture, and built a reusable minigame template. I implemented half of its ten minigames and advised on the rest.
I also built Photon multiplayer games and a domino game with an AI opponent. I debugged, optimised, and extended existing codebases for maintainability and performance.
As a freelance Unity Developer, I’ve fixed and extended client projects and built a WebGL 3D avatar prototype with speech-to-text, AI, text-to-speech, lip-sync, and facial animation. At Together Devs, I deliver backend and full-stack work using Node.js, Express, and MongoDB.

