Jonas Ginzo Vaz
@jonasginzovaz
Entry-level gameplay programmer building polished Unity mechanics with UI and systems design.
What I'm looking for
I’m a Game Art senior building and iterating on complete gameplay systems, with 1+ year of Unity (C#) experience. I co-developed a fully playable Unity game prototype over 1+ year, owning core gameplay systems from concept to polish.
I focus on systems design, debugging, and rapid iteration—diagnosing gameplay, physics, and logic bugs through structured testing and playtesting. I also designed scalable upgrade and weapon systems supporting roguelike-style progression and replayability, along with UI and interaction logic that improves clarity and feedback.
Beyond gameplay programming, I contribute to Unreal Engine 5 environment art and bring a strong troubleshooting mindset from professional IT helpdesk work. I’m known for analytical problem-solving, fast iteration, and clear ownership of complex mechanics end to end.
Experience
Work history, roles, and key accomplishments
Gameplay Programmer
Independent Unity Project
Jan 2025 - Present (1 year 3 months)
Co-developed a fully playable Unity game prototype over 1+ year, owning core gameplay systems including player movement, combat, weapon, upgrade, and UI logic. Diagnosed gameplay/physics bugs through structured testing and balanced mechanics via playtesting and data-driven adjustments to improve clarity and player feedback.
IT Helpdesk Technician
Laguna College of Arts and Design
Jan 2022 - Present (4 years 3 months)
Provided technical support in a fast-paced academic environment, diagnosing and resolving Windows and macOS hardware/software issues. Used structured troubleshooting and ticket-based workflows to reproduce and resolve problems, strengthening skills transferable to QA testing and bug reporting.
Web Design Intern
Paciolan
Jun 2019 - Apr 2020 (10 months)
Developed interactive websites using HTML, CSS, JavaScript, and jQuery, improving user experience for online ticket purchasing systems. Supported iterative updates based on UX needs and web UI behavior.
Education
Degrees, certifications, and relevant coursework
Laguna College of Arts and Design
Undergraduate Minor, Game Art & Graphic Design
2021 - 2026
Pursuing an undergraduate minor in Game Art & Graphic Design, building skills in game art fundamentals and related design practices.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/jginzovazJob categories
Skills
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