Russ EarwakerRE
Open to opportunities

Russ Earwaker

@russearwaker

Experienced game designer with a passion for creating fun experiences.

Zimbabwe
Message

What I'm looking for

I seek a collaborative environment where I can innovate and mentor others.

With over 20 years of experience as a game designer, I thrive on seeing players enjoy the creations I bring to life. My expertise spans various aspects of design and game development, fueled by a fascination with the psychology of fun and the innovation of new ideas. I dedicate my spare time to exploring original concepts and staying updated with the latest technologies.

Throughout my career, I have gained extensive AAA experience in gameplay, systems, and technical design, overseeing the full project cycle from ideation to live service. I have worked with multidisciplinary teams using Scrum methodologies and have a strong background in design mentoring, particularly in technical and creative aspects. My work includes notable projects like the independent development of a language-learning game, as well as contributions to popular titles in the industry.

My technical skills include proficiency in Unreal and Unity engines, as well as bespoke engine use. I have a proven track record of designing engaging gameplay mechanics and systems, including the creation of heroes for a vehicle-based PVP shooter. I am committed to delivering high-quality designs and fostering a collaborative environment that encourages creativity and innovation.

Experience

Work history, roles, and key accomplishments

DG

Senior Technical Game Designer

DPS Games

Aug 2018 - Nov 2022 (4 years 3 months)

Designed, created, and rapidly iterated on six individual heroes and an entire hero class for a F2P AAA vehicle-based PVP hero shooter. Utilized Unreal GAS/blueprint for ability creation, vehicle handling, and weapon design, incorporating analytical evidence-based design feedback loops.

CS

Game Designer

Climax Studios

Aug 2014 - Jul 2018 (3 years 11 months)

Contributed to core game design, level design, and scripting for multiple titles. Created demos and pitch documentation, and gave university talks on VR/AR and game design.

LS

Game Designer

Lionhead Studios

Aug 2009 - Nov 2013 (4 years 3 months)

Specialized in meta design and prototyping, as well as Kinect interaction design. Developed cinematic animation graph scripting using Lua and in-house tools, and contributed to collaborative tool-chain development and level design.

CR

Game Designer

Crytek

Dec 2006 - Jul 2009 (2 years 7 months)

Responsible for level design, enemy core gameplay, and AI design. Also contributed to tool-chain documentation for game development.

HP

Game Designer

Headfirst Productions

Feb 2005 - Nov 2006 (1 year 9 months)

Contributed to level design, game design, and scripting for unreleased demos. Focused on creating engaging gameplay experiences.

BG

Level Designer

Blitz Games

Jun 2003 - Jan 2005 (1 year 7 months)

Specialized in level design and scripting for various titles. Contributed to the overall game development process.

Education

Degrees, certifications, and relevant coursework

SE

Self-education

Self-education, Game Development

Focused on learning Unity, C#, and Javascript to develop a small iPhone game. This period involved hands-on experience in game development technologies.

Tech stack

Software and tools used professionally

Interested in hiring Russ?

You can contact Russ and 90k+ other talented remote workers on Himalayas.

Message Russ

People also viewed

View all talent

Find your dream job

Sign up now and join over 100,000 remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan
Russ Earwaker - Senior Game Designer - Vector North | Himalayas