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Russ EarwakerRE
Open to opportunities

Russ Earwaker

@russearwaker

Experienced game designer with a passion for creating fun experiences.

Zimbabwe
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What I'm looking for

I seek a collaborative environment where I can innovate and mentor others.

With over 20 years of experience as a game designer, I thrive on seeing players enjoy the creations I bring to life. My expertise spans various aspects of design and game development, fueled by a fascination with the psychology of fun and the innovation of new ideas. I dedicate my spare time to exploring original concepts and staying updated with the latest technologies.

Throughout my career, I have gained extensive AAA experience in gameplay, systems, and technical design, overseeing the full project cycle from ideation to live service. I have worked with multidisciplinary teams using Scrum methodologies and have a strong background in design mentoring, particularly in technical and creative aspects. My work includes notable projects like the independent development of a language-learning game, as well as contributions to popular titles in the industry.

My technical skills include proficiency in Unreal and Unity engines, as well as bespoke engine use. I have a proven track record of designing engaging gameplay mechanics and systems, including the creation of heroes for a vehicle-based PVP shooter. I am committed to delivering high-quality designs and fostering a collaborative environment that encourages creativity and innovation.

Experience

Work history, roles, and key accomplishments

DG

Senior Technical Game Designer

DPS Games

Aug 2018 - Nov 2022 (4 years 3 months)

Designed, created, and rapidly iterated on six individual heroes and an entire hero class for a F2P AAA vehicle-based PVP hero shooter. Utilized Unreal GAS/blueprint for ability creation, vehicle handling, and weapon design, incorporating analytical evidence-based design feedback loops.

CS

Game Designer

Climax Studios

Aug 2014 - Jul 2018 (3 years 11 months)

Contributed to core game design, level design, and scripting for multiple titles. Created demos and pitch documentation, and gave university talks on VR/AR and game design.

LS

Game Designer

Lionhead Studios

Aug 2009 - Nov 2013 (4 years 3 months)

Specialized in meta design and prototyping, as well as Kinect interaction design. Developed cinematic animation graph scripting using Lua and in-house tools, and contributed to collaborative tool-chain development and level design.

CR

Game Designer

Crytek

Dec 2006 - Jul 2009 (2 years 7 months)

Responsible for level design, enemy core gameplay, and AI design. Also contributed to tool-chain documentation for game development.

HP

Game Designer

Headfirst Productions

Feb 2005 - Nov 2006 (1 year 9 months)

Contributed to level design, game design, and scripting for unreleased demos. Focused on creating engaging gameplay experiences.

BG

Level Designer

Blitz Games

Jun 2003 - Jan 2005 (1 year 7 months)

Specialized in level design and scripting for various titles. Contributed to the overall game development process.

Education

Degrees, certifications, and relevant coursework

SE

Self-education

Self-education, Game Development

Focused on learning Unity, C#, and Javascript to develop a small iPhone game. This period involved hands-on experience in game development technologies.

Tech stack

Software and tools used professionally

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