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Tatiana TeleshkoTT
Open to opportunities

Tatiana Teleshko

@tatianateleshko

Unity Developer with 3+ years building tactical strategy and casual games.

Zimbabwe
Message

What I'm looking for

I’m looking for a Unity-focused role where I can build maintainable systems for both tactical and casual games. I want to collaborate with designers and artists, use DI/reactive/async patterns, and keep pushing innovation through continuous experimentation.

I’m a Unity Developer and game developer with over 3 years of commercial experience, specialized in Unity and C#. I’ve completed the full development cycle of casual and hypercasual games for Android and iOS, from concept to publication, and I’m driven by a passion for game development and innovation.

In tactical turn-based strategy, I built scalable architecture using dependency injection (VContainer), reactive programming (R3), and asynchronous operations (UniTask). I developed key systems including the army builder UI, tutorial mission system, combat mechanics, plus visual effects and audio—working closely with designers and artists to deliver polished gameplay.

Previously, I completed 25 fully developed games in 10 months, managing concept-to-release and publishing on app stores, and I wrote Game Design Documents (GDD) for 12 games to define core mechanics and design strategies. I also taught over 20 groups in Unity as an online instructor, emphasizing hands-on learning through interactive tutorials and real-time coding.

Experience

Work history, roles, and key accomplishments

VG

Unity Developer

Vivex Games

Dec 2024 - Jul 2026 (1 year 7 months)

Developed core systems for a tactical turn-based strategy game, including the army builder UI, tutorial mission system, and combat mechanics. Built a scalable architecture using dependency injection (VContainer), reactive programming (R3), and asynchronous operations (UniTask), and implemented UI components, visual effects, and audio.

GE

Online Unity Instructor

GeekBrains

Aug 2022 - Mar 2024 (1 year 7 months)

Trained 20+ student groups in game development using Unity, covering topics from fundamentals to advanced techniques. Delivered hands-on interactive tutorials and real-time coding sessions, and guided students on personal projects.

Education

Degrees, certifications, and relevant coursework

Moscow State Institute of Culture logoMC

Moscow State Institute of Culture

Bachelor's degree

2017 -

Bachelor's degree at Moscow State Institute of Culture starting in September 2017. Current status is ongoing.

Higher School of Economics logoHE

Higher School of Economics

Additional professional education

2021 - 2021

Completed additional professional education in Introduction to Game Development Technology from May 2021 to September 2021.

Tech stack

Software and tools used professionally

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