Chris Farmer
@chrisfarmer
I build intuitive game levels, UI systems, and player-guided gameplay experiences in Unreal Engine 5.
What I'm looking for
At Break Knight Games, I implement menu systems in Unreal Engine 5 using user-created Blueprints and widgets, collaborating with design and production teams to identify and fix game-breaking bugs.
I create modular levels, UI/UX designs, and player-guided gameplay systems using IPM, breadcrumbing, leading lines, objectives, and positive and negative feedback. My projects include Crypt Raider, where I designed object-volume mechanics and progression systems, and Obstacle Assault, where I created moving platforming challenges that help players learn their capabilities.
Experience
Work history, roles, and key accomplishments
Technical/UI/UX Designer
Break Knight Games
Jan 2024 - Present (2 years 7 months)
Implemented a menu system using a user-created widget referencing various controllers from one blueprint. Worked with design and production teams to identify and fix game-breaking bugs, and created a level using modular level design and a Miro board for iterative passes.
Education
Degrees, certifications, and relevant coursework
Full Sail University
Bachelor of Science, Game Design
Pursued a Bachelor of Science in Game Design, focusing on technical design and level design principles.
Availability
Location
Authorized to work in
Job categories
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