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Chris FarmerCF
Open to opportunities

Chris Farmer

@chrisfarmer

I build intuitive game levels, UI systems, and player-guided gameplay experiences in Unreal Engine 5.

United States
Message

What I'm looking for

I'm looking to build intuitive gameplay, levels, and UI/UX systems with a collaborative design and production team, using player feedback and clear guidance to create enjoyable game experiences.

At Break Knight Games, I implement menu systems in Unreal Engine 5 using user-created Blueprints and widgets, collaborating with design and production teams to identify and fix game-breaking bugs.

I create modular levels, UI/UX designs, and player-guided gameplay systems using IPM, breadcrumbing, leading lines, objectives, and positive and negative feedback. My projects include Crypt Raider, where I designed object-volume mechanics and progression systems, and Obstacle Assault, where I created moving platforming challenges that help players learn their capabilities.

Experience

Work history, roles, and key accomplishments

BG
Current

Technical/UI/UX Designer

Break Knight Games

Jan 2024 - Present (2 years 7 months)

Implemented a menu system using a user-created widget referencing various controllers from one blueprint. Worked with design and production teams to identify and fix game-breaking bugs, and created a level using modular level design and a Miro board for iterative passes.

Education

Degrees, certifications, and relevant coursework

Full Sail University logoFU

Full Sail University

Bachelor of Science, Game Design

Pursued a Bachelor of Science in Game Design, focusing on technical design and level design principles.

Tech stack

Software and tools used professionally

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