At BrainRocket, I contributed to the initial API and machine-server architecture for a PvP game using real physical arcade machines. I took ownership of machine communication, matchmaking and bot behaviour, and implemented coordination between backend instances using Redis/Valkey and NATS/JetStream.
At RE Partners, I owned backend development from early implementation through production for a financial management platform for small businesses. Earlier, I built the core of the Sceyt messaging SDK at Varmtech and worked on WebRTC calling at Zangi.

