
Gabriel Ferreira
@gabrielferreira7
Game designer at PUC Minas building Unity prototypes and designing quests for released and in-development games.
What I'm looking for
Bunn-1t! is an Android puzzle adventure where I worked on game and level design, the main quest, character concept and story, early blockout, and mobile optimisation as part of a two-person team.
For Smoking Snakes, a 3D flight combat game in development, I work on systems and balance design, simulation modelling, and data-driven tuning. I also created a complete design and technical document for Lumen, a stealth RPG design project, including state-driven enemy AI and level specifications.
I'm studying Digital Games at PUC Minas, where each semester brings a finished game made with a new cross-discipline team and a fixed deadline. I use Unity 6, Blender, Clip Studio Paint, and Photoshop, and bring documentation experience from teaching advanced English. I'm based in Brazil and open to relocation and remote positions.
Experience
Work history, roles, and key accomplishments
Teaching advanced English with a focus on ENEM preparation.
• Plan and deliver advanced-level lessons, adapting explanations of complex rules to different comprehension speeds within the same group.
• Produce written materials and assessments, structuring information so it reads clearly the first time.
💡 ESL Teacher catering to diverse student needs through personalized private lessons.
✅ Extensive experience in IELTS and FCE coaching, as well as helping students improve communication skills for personal growth or relocation abroad.
✅ Focus on assertive communication and building confidence, ensuring that fear or hesitation never stands in the way of your goals.
🔎 Instagram: @teachergabriel
A escola encontrou-se sem coordenador no período de pandemia do COVID-19 e por recomendação da antiga coordenadora, ocupei o cargo.
Worked as Instrutor de língua estrangeira at CNA Idiomas | Oficial.
Education
Degrees, certifications, and relevant coursework
PUC Minas
Digital Games - Jogos Digitais, Game and Interactive Media Design
2024 - 2027
Associate Degree in Digital Games focusing on Game Design, Systems & Quest Architecture, and Narrative Development. Key Focus Areas & Practical Application:
• Game & Systems Design: Designing core mechanics, progression systems, combat logic, and non-linear quest structures.
• Engine Prototyping: Prototyping gameplay mechanics and state-machine systems in Unity.
• Art & Production Pipeline: 2D co
Cambridge English
B2 First – Score 183
Feb 2020
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
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