Davi Bennier
@davibennier
Hey, I'm Bennier, a Game Designer and UX Designer with a focus at improve experiences and products.
What I'm looking for
Before anything else, I am a designer. To me, design is about solving complex problems with elegant, human-centered solutions, whether I'm shaping a gameplay system, writing a story, or refining a user interface.
Game Designer with 5+ years creating player experiences across roguelites, adventure, party games, deckbuilding, and horror. Combines hands-on implementation in Unity and Unreal with narrative design and level design expertise. Along the way, I’ve contributed to AA studios and indie teams alike.
Core specializations:
→ Game Design: design documents, game feel, mechanics
→ Narrative Design: branching stories, character dialogue, worldbuilding
→ Level Design: spatial puzzles, environmental storytelling, pacing
→ Systems Design: card mechanics, combat balancing, progression systems → UX Design: interface mockups, usability testing, player feedback integration
Some tools:
→ Design: Figma, Illustrator, Photoshop
→ Organization: Notion, Miro, ClickUp
→ Narrative: Articy, Twine
Always open to connect and explore new opportunities. Based in Manaus, Brazil (GMT -4). Let’s build something great together!
Experience
Work history, roles, and key accomplishments
Game Designer & UX Designer
CITS
Oct 2023 - Mar 2025 (1 year 5 months)
Wrote structured game design documents that reduced development rework and clarified key decisions for the team. Prototyped interfaces in Figma, ran competitor analysis to differentiate 20 minigames, and balanced monetization to improve engagement and progression.
Game Designer
DX Gameworks
May 2021 - Jul 2023 (2 years 2 months)
Implemented roguelite content by creating 50+ cards, items, and enemies, and optimized encounter systems to reduce creation time by 25% and save 30 hours monthly. Delivered 30+ narrative events and improved game feel by aligning art, programming, and design.
Game Designer, Level & Narrative
Hollow Harpy
Jun 2020 - May 2021 (11 months)
Designed game levels and environments, authored narrative and worldbuilding, and documented the core loop to align gameplay with story. Led a 9-person team and ran playtests at 3 gaming events, incorporating player feedback into iteration.
Education
Degrees, certifications, and relevant coursework
Anhembi Morumbi
Specialization, Game Design
2020 - 2021
Specialization in Game Design at Anhembi Morumbi (2020–2021).
Federal University of Amazonas
Bachelor of Design, Design
2014 - 2019
Activities and societies: Active promoter of the local game development community; organizer and mentor in 10+ game development events; speaker on game and design topics at industry conferences.
Bachelor in Design from the Federal University of Amazonas (2014–2019). Promoted the local game development community through organizing and mentoring 10+ game development events and speaking at industry conferences.
Availability
Location
Authorized to work in
Portfolio
davibennier.wixsite.com/portfolioSocial media
Job categories
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