Yahor Yanushkevich
@yahoryanushkevich
Skilled Unity Developer with 6+ years of experience in game development.
What I'm looking for
I am a results-driven Unity Developer with over 6 years of experience in creating interactive 2D and 3D games, simulations, and XR applications across mobile, desktop, and VR platforms. My expertise lies in C#, Unity engine, and real-time rendering, complemented by a strong foundation in gameplay mechanics, UI/UX design, and performance optimization. I am passionate about delivering immersive, high-quality user experiences through clean architecture and continuous iteration.
In my previous role at Firelight Interactive, I led the development of a VR simulation platform for healthcare training, integrating custom physics and AI systems to support realistic interactions. I also collaborated closely with UI/UX designers to build intuitive interfaces for desktop and standalone VR applications. Currently, I am working at Nebula Forge Studio, where I architected an interactive AR museum guide and implemented performance optimization techniques that achieved over 60 FPS on mobile devices. My commitment to mentoring junior developers and improving code quality through code reviews and CI tools has been a significant part of my professional journey.
Experience
Work history, roles, and key accomplishments
Unity Developer
Nebula Forge Studio
Jan 2023 - Feb 2025 (2 years 1 month)
Architected and shipped an interactive AR museum guide for iOS/Android using Unity AR Foundation and cloud anchors. Implemented performance optimization techniques, including baked lighting, occlusion culling, and GPU instancing, achieving 60+ FPS on mobile.
Unity Developer
Firelight Interactive
Jan 2020 - Nov 2022 (2 years 10 months)
Led the development of a VR simulation platform for healthcare training, supporting dynamic scenario branching and multi-user sessions. Designed and implemented custom physics and AI systems using Unity C# to support realistic interactions and behaviors.
Education
Degrees, certifications, and relevant coursework
University of Toronto
Bachelor of Science, Software Engineering
Activities and societies: Participated in campus game jams and developer meetups, fostering collaboration and rapid prototyping skills.
Specialized in software engineering, computer graphics, and interactive systems. Completed coursework in Object-Oriented Programming, Algorithms, and Game Development. Developed Unity-based projects and gained hands-on experience with C#, OpenGL, and VR interaction models.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
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