At GameOn Entertainment, I led the end-to-end development of GameOn Live, a casual match-based fantasy game with Web3 elements. I worked with cross-functional teams on product vision, goals, and KPIs, and designed onboarding experiences to improve player retention and engagement.
As a consultant, I provide product leadership and strategic direction to clients including LyraGuild, WildMavins, Music Battles, and YOOM. I help early-stage products move from concept to MVP through product scoping, roadmap and feature prioritization, and go-to-market strategy.
At Eiratech Robotics, I led the redesign of the Eira-robotics system’s UI/UX for eCommerce warehouse management, developing interactive prototypes and user flows. I also teach Game Theory and Interactive Design at Pulse College, where I support student game development teams and provide portfolio reviews.

