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Ayran OlckersAO
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Ayran Olckers

@ayranolckers

I build dependable game-development pipelines, automation, and release workflows that turn complex systems into smooth shipping.

United Kingdom
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What I'm looking for

I'm looking to build smoother workflows, dependable automation, and calm releases for game and technology teams, solving stubborn systems problems and helping teams ship faster without making work miserable.

I build and release game technology at Fenris Creations, following build pipeline engineering work at nDreams and systems administration for Perforce at DR Studios.

I live in the space between “idea” and “it’s live,” taming complex systems, smoothing rough edges, and turning repetitive toil into dependable automation. Python is my primary tool, alongside Windows troubleshooting, Linux administration, and behind-the-scenes games technology.

Earlier, I supported Windows-based customer environments at Rackspace, resolving OS, web server, database server, application server, DNS, and SMTP issues while mentoring junior team members and sharing knowledge. At Mandarin Oriental Hotel Group, I provisioned, configured, operated, and maintained systems infrastructure while helping projects move smoothly into production.

I hold a BSc (Hons) in Computer Games Development from the University of Westminster and completed a Machine Learning Engineer Nanodegree through Udacity. I also designed and developed a new game project during an industry placement, taking it from concept through prototyping in Unreal Engine.

Experience

Work history, roles, and key accomplishments

Fenris Creations logoFC
Current

Build And Release Engineer

Dec 2025 - Present (9 months)

Responsible for build and release engineering processes, ensuring reliable and efficient software delivery.

nDreams logoND

Build Pipeline Programmer/Engineer

Dec 2023 - Dec 2025 (2 years)

Worked as Build Pipeline Programmer/Engineer at nDreams.

DR Studios logoDS

Systems Administrator (Perforce)

Apr 2022 - Nov 2023 (1 year 7 months)

Worked as Systems Administrator (Perforce) at DR Studios.

PC POWER INTERNATIONAL LTD logoPL

Game Designer

Aug 2020 - Aug 2021 (1 year)

Part of my Sandwich Year/Student Placement - Game Designer and Developer for a new Game Project.

To Develop and Design a brand new game utilising my own story
Using Unreal Engine 4 (currently progressing to UE5)
Utilising Game Design methodologies
From Concept to prototyping
Utilising an Agile and Waterfall Methodology to develop the game.

Rackspace, the #1 managed cloud company logoRC

Windows Support Specialist II

Jul 2017 - Dec 2019 (2 years 5 months)

Maintains diagnoses and administers customer’s solutions using the Windows platform. Responsible for solving customer's technical issues which can include OS level, web server, database server, applications server, DNS, SMTP or other software issues. Creates and maintains customer loyalty by serving customers above and beyond their expectations. Exercises ethical judgment in decision making in ord

Mandarin Oriental Hotel Group logoMG

IT Systems Administrator

Apr 2015 - Jul 2017 (2 years 3 months)

I am responsible for effective provisioning, installation/configuration, operation, and maintenance of systems hardware and software and related infrastructure. I participate in technical research and development to enable continuing innovation within the infrastructure. I also ensure that system hardware, operating systems, software systems, and related procedures adhere to organizational policie

Education

Degrees, certifications, and relevant coursework

The Open University logoTU

The Open University

Bachelor of Science, Applied Mathematics

2016 - 2023

BSc (Honours) Mathematics and Statistics, completed 90 credits before transferring to full-time study at University of Westminster.

TU

The Open University

Bachelor of Science (Honours) Mathematics and Statistics, Applied Mathematics

2016 - 2023

BSc (Honours) Mathematics and Statistics : http://www.open.ac.uk/courses/qualifications/q36

*Completed 90 credits so far, moved to University of Westminster to Study Full Time.

Modules Completed:

Year 1 - September 2016 Start
- TU100 - My digital life - 60 Credits
- MU123 - Discovering mathematics - 30 Credits

UW

University of Westminster

BSc Honours, Computer Games Development

2018 - 2022

Year 1 (Completed (2019)):
- Computer Systems Fundamentals - 20 Credits
- Game Development Group Project I - 20 Credits
- Mathematics for Games Development - 20 Credits
- Programming Principles I - 20 Credits
- Programming Principles II - 20 Credits
- Web Design & Development - 20 Credits

Year 2:
- Object-Oriented Programming - 20 Credits
- 3D Graphics Programming - 20 Credits
- Game D

University of Westminster logoUW

University of Westminster

Bachelor of Science, Computer Games Development

2018 - 2022

BSc Honours in Computer Games Development, covering programming, game engine architecture, and advanced game AI.

UD

Udacity

Nanodegree, Machine Learning Engineer

2019 - 2020

Part 1: Software Engineering Fundamentals

Part 2: Machine Learning in Production
- Project: Deploy a Sentiment Analysis Model

Part 3: Machine Learning, Case Studies
- Project: Plagiarism Detector

Part 4: Build Your Own Machine Learning Portfolio
Project

UW

University of Westminster

PolyLang, Arabic

2018 - 2019

CS

CTU Training Solutions

FET Certificate: Design Foundation | SAQA ID: 49127 | NQF 4 | 141 Credits, Graphic Design and Web Development

2012 - 2013

Portfolio qualifications:
-National Qualification: FET Certificate: Design Foundation | SAQA ID: 49127 | NQF 4 | 141 Credits

-International Exam/s: Adobe Certified Expert (ACE) Photoshop, Adobe Certified Expert (ACE) Flash, Adobe Certified Expert (ACE) Dreamweaver

International Certification/s: Adobe Certified Expert (ACE) Dreamweaver

CS

CTU Training Solutions

FET Certificate, Graphic Design and Web Development

2012 - 2013

FET Certificate in Design Foundation, including Adobe Certified Expert certifications in Photoshop, Flash, and Dreamweaver.

Tech stack

Software and tools used professionally

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