Stijn Maris
@stijnmaris
C++ software engineer specializing in application logic and performance optimization.
What I'm looking for
I am a C++ software engineer with five years of professional experience building large-scale projects using both object-oriented and data-oriented design. I specialize in application logic development, performance tuning, and cross-platform support, and I have hands-on experience implementing complex interaction systems, state management, and predictive modeling.
At CoconutLizard I designed and implemented modules for resource management, persistence, configuration, and cinematic/event-driven workflows, and co-developed internal tools for memory profiling and diagnostics. I have implemented scripting-to-native optimizations and performance improvements in animation and visualization pipelines while collaborating with cross-functional teams and client stakeholders.
Previously, as a game programming intern in Tokyo I worked on a VR application in Unreal Engine, contributing to application logic, audio, UI and core infrastructure and ensuring cross-platform VR support and extensive device testing. I bring a pragmatic, performance-focused engineering approach and a collaborative mindset to deliver reliable, high-performance systems.
Experience
Work history, roles, and key accomplishments
Software Engineer
CoconutLizard
Dec 2020 - Present (5 years)
Contributed to large-scale cross-platform software projects, designing interaction systems, persistence, and performance optimizations that improved runtime efficiency and tooling for memory profiling and diagnostics.
Intern Game Programmer
Donuts Co.
Sep 2019 - Mar 2020 (6 months)
Developed components for an independent VR application in Unreal Engine, delivering cross-platform VR support and contributing to audio, UI, and core infrastructure with extensive device testing.
Education
Degrees, certifications, and relevant coursework
Howest
Bachelor of Digital Arts & Entertainment, Game Development
2016 - 2019
Completed a Bachelor of Digital Arts & Entertainment with a major in Game Development, covering game programming, interactive systems, and multimedia production.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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