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Stijn Maris

@stijnmaris

C++ software engineer specializing in application logic and performance optimization.

United Kingdom
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What I'm looking for

I am looking for engineering roles focused on C++ systems, performance optimization, and cross-platform game or real-time applications, with collaborative teams and technical growth opportunities.

I am a C++ software engineer with five years of professional experience building large-scale projects using both object-oriented and data-oriented design. I specialize in application logic development, performance tuning, and cross-platform support, and I have hands-on experience implementing complex interaction systems, state management, and predictive modeling.

At CoconutLizard I designed and implemented modules for resource management, persistence, configuration, and cinematic/event-driven workflows, and co-developed internal tools for memory profiling and diagnostics. I have implemented scripting-to-native optimizations and performance improvements in animation and visualization pipelines while collaborating with cross-functional teams and client stakeholders.

Previously, as a game programming intern in Tokyo I worked on a VR application in Unreal Engine, contributing to application logic, audio, UI and core infrastructure and ensuring cross-platform VR support and extensive device testing. I bring a pragmatic, performance-focused engineering approach and a collaborative mindset to deliver reliable, high-performance systems.

Experience

Work history, roles, and key accomplishments

DC

Intern Game Programmer

Donuts Co.

Sep 2019 - Mar 2020 (6 months)

Developed components for an independent VR application in Unreal Engine, delivering cross-platform VR support and contributing to audio, UI, and core infrastructure with extensive device testing.

Education

Degrees, certifications, and relevant coursework

Howest logoHO

Howest

Bachelor of Digital Arts & Entertainment, Game Development

2016 - 2019

Completed a Bachelor of Digital Arts & Entertainment with a major in Game Development, covering game programming, interactive systems, and multimedia production.

Tech stack

Software and tools used professionally

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