Mahmoud Aladdin
@mahmoudaladdin
Senior software engineer specializing in high-performance C++ and networking.
What I'm looking for
I am a senior software engineer focused on architecting low-latency networking and performance optimization for massive-scale multiplayer environments, with deep experience in Unreal Engine and metaverse platforms.
I have driven scalable networking solutions and tooling—pushing Improbable’s networking stack to support 20,000 CCU, owning the Morpheus Plugin tooling, and optimizing WaveXR VR tick performance—while contributing to titles such as Halo: The Master Chief Collection and Star Wars: Hunters.
I combine systems engineering, distributed-systems and gameplay programming expertise with strong observability, CI/CD and automation practices, and a track record of shipping games, building indie projects, and integrating Web3 and voice AI technologies.
Experience
Work history, roles, and key accomplishments
Senior Software Engineer
WaveXR
Nov 2025 - Dec 2025 (1 month)
Optimized the Wave Beta VR app for Quest 3 reducing tick times by 7ms and improved tooling UX to accelerate team velocity.
Pushed Improbable’s networking stack to support rich gameplay at scale, achieving 20,000 CCU through compression, multithreading and offloading; designed scalable gameplay validation architecture and owned tooling for the Morpheus Unreal plugin that became the backbone of the MSquared Metaverse Platform.
Senior Software Engineer
Splash Damage
Oct 2019 - Jun 2021 (1 year 8 months)
Worked on low-latency systems and gameplay features for titles including Star Wars: Hunters and Halo: The Master Chief Collection, focusing on GAS, lag compensation, porting and legacy online services maintenance.
Indie Game Developer
Self Employed
Developed and shipped the Android game Bit Pop and participated in multiple game jams, owning end-to-end game development and release processes.
Education
Degrees, certifications, and relevant coursework
Alexandria University
Bachelor of Science, Computer and Systems Engineering
2012 - 2017
Grade: 3.72 (Top 10%)
Activities and societies: Serious Gaming Hackathon (Runner Up qualifier), programming contests (Google Code Jam Round 1A, Alex CPC 2014, Egypt CPC 2014), CodeForces (max rating 1877)
Completed a Bachelor of Science in Computer and Systems Engineering with a 3.72 GPA, graduating in June 2017; coursework included AI, NLP, and systems programming.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
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