Tomas Tagesson
@tomastagesson
I build high-quality game environments, props, vehicles, and weapons from concept through engine integration.
What I'm looking for
I've built and shipped game assets across environments, props, vehicles, and weapons, including Alone in the Dark (2023) at Pieces Interactive and Need for Speed: Heat (2019) at Ghost Games EA.
At Pieces Interactive, I led external art delivery across four partners and 10 outsourcing artists, creating work orders, pipelines, and feedback processes that improved productivity and reduced errors. I worked closely with art leadership and cross-functional teams to maintain quality, visual consistency, and reliable delivery.
I'm currently a 3D Artist at 9 Interactive, producing and optimizing assets through high- and low-poly modeling, UV mapping, baking, texturing, and Unreal Engine integration.
Experience
Work history, roles, and key accomplishments
3D Artist
Pieces Interactive
Feb 2024 - Present (2 years 6 months)
Collaborated on documentation and created pipelines for the Environment and 3D Art team. Produced in-game assets requiring expertise in high-poly modeling, low-poly modeling, UV mapping, baking, texturing, and integration into Unreal Engine.
Education
Degrees, certifications, and relevant coursework
The Game Assembly
Higher Vocational Education, Game Art
2016 - 2019
Higher Vocational education in Game Art.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
artstation.com/tomastagePortfolio
artstation.com/tomastageJob categories
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