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Tomas Tagesson

@tomastagesson

I build high-quality game environments, props, vehicles, and weapons from concept through engine integration.

Sweden
Message

What I'm looking for

I'm looking to create high-quality game environments and hard-surface assets while collaborating across disciplines, improving pipelines, and supporting external art partners.

I've built and shipped game assets across environments, props, vehicles, and weapons, including Alone in the Dark (2023) at Pieces Interactive and Need for Speed: Heat (2019) at Ghost Games EA.

At Pieces Interactive, I led external art delivery across four partners and 10 outsourcing artists, creating work orders, pipelines, and feedback processes that improved productivity and reduced errors. I worked closely with art leadership and cross-functional teams to maintain quality, visual consistency, and reliable delivery.

I'm currently a 3D Artist at 9 Interactive, producing and optimizing assets through high- and low-poly modeling, UV mapping, baking, texturing, and Unreal Engine integration.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

TA

The Game Assembly

Higher Vocational Education, Game Art

2016 - 2019

Higher Vocational education in Game Art.

Tech stack

Software and tools used professionally

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