At Evoplay Entertainment, I contributed to gameplay concepts, mechanics, rules, and player flows for online game projects. I also supported design documentation and reviewed implementations with developers and artists.
I solo-developed Rogue Pong, a Steam-released game combining Pong and brick-breaker mechanics with roguelike elements. I handled its design, programming, gameplay systems, balancing, testing, and release preparation, drawing on my Unity and C# experience.

