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@amaanzamir
Games Design graduate focused on 3D design and technical problem-solving.
I am a Games Design with Animation graduate from the University of Staffordshire, specializing in 3D design and real-time asset development. My education has equipped me with strong technical problem-solving skills and proficiency in industry-standard tools such as Unreal Engine 5, Maya, and Substance Painter. I am eager to apply my creative and technical skills in a junior-level role within the tech or IT industry, where I can contribute to innovative projects and continue my professional growth.
During my time at university, I participated in collaborative projects that simulated real industry pipelines, working alongside artists, designers, and programmers to develop playable levels. I contributed to scene layout, asset creation, optimization, and basic blueprint scripting, while also providing technical support to my team members. Additionally, I have experience in game jams, where I took the lead on environment art and asset creation, adapting quickly to new tools and tight deadlines.
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Work history, roles, and key accomplishments
Staffordshire University
Jan 2023 - Present (2 years 10 months)
Participated in two collaborative modules, simulating real industry pipelines, where I worked with artists, designers, and programmers to develop playable levels. Contributed to scene layout, asset creation, optimization, and basic blueprint scripting, while also supporting team members with software troubleshooting and project file organization.
Global Game Jam + Internal Uni Jam
Jan 2023 - Present (2 years 10 months)
Developed small, playable games within 48–72 hours in a team-based environment, taking the lead on environment art, modular asset creation, and lighting. Adapted quickly to new tools and pipelines while collaborating under tight deadlines, contributing to bug fixing, asset integration, and rapid idea generation.
Degrees, certifications, and relevant coursework
BA (Hons) Games Design with Animation, Games Design with Animation
2022 - 2025
Grade: 2:1
Activities and societies: Took part in two group-based collaborative modules simulating real industry pipelines. Worked with artists, designers, and programmers to develop playable levels, contributing to scene layout, asset creation, optimisation, and basic blueprint scripting. Supported team members with software troubleshooting and project file organisation.
Graduated with a 2:1 in Games Design with Animation, focusing on 3D design, technical problem-solving, and real-time asset development. Gained proficiency in tools such as Unreal Engine 5, Maya, and Substance Painter.
BTEC Digital Games Design and Development, Digital Games Design and Development
2020 - 2022
Grade: D*D*
Achieved D*D* in Digital Games Design and Development, gaining foundational knowledge in game creation. Also completed BTEC Digital Music Production with a D*.
Software and tools used professionally
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