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Technical Artist - ON & QC

High Voltage Software is an American video game developer known for creating titles like Lego Racers and The Conduit, with studios in Illinois and Louisiana.

High Voltage Software

Employee count: 51-200

Salary: 78k-133k USD

Canada only

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High Voltage is currently seeking a highly skilled Technical Artist to join our team and help us create amazing games. As a Technical Artist, you will have a broad understanding of the art creation process for games, including modeling, texturing, and animation fundamentals. You will leverage your knowledge to create complex art by combining geometry, materials, effects, and Unreal Engine Blueprints. At High Voltage, you will have the opportunity to supercharge your future by working on exciting projects and using cutting-edge tools and technologies. Join us in creating the next generation of video games!

Responsibilities

  • Create complex materials for characters, weapons, environments, and large world set pieces.
  • Support all teams with Blueprint management and setup for interactable items, weapons,
  • environments, and other gameplay elements.
  • Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal.
  • Execute on a range of visual effects styles from realistic to stylized.
  • Work with engineers and artists to optimize content for many platforms.
  • Manage multiple complex tasks concurrently.

Qualifications:

  • 3+ years of experience creating Technical Art in the games industry.
  • Must have a strong reel/portfolio showing executed game tech art.
  • Shipped game title experience
  • Experienced knowledge of PBR principles and material editors.
  • Experience modeling and using texturing packages such as Substance Designer and Painter.
  • Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
  • Desire and knowledge of how to push Unreal Engine further.
  • Desire to work with a team and own features and initiatives from inception to ship.
  • Familiarity with the Unreal 5 Engine art pipeline.
  • Experience working on multiple platforms.
  • Scripting experience Blueprint or other.

Nice To Haves:

  • Experience working with Niagra systems.
  • Experience working with Lumen and TOD sequenced based lighting.

To qualify, you must submit a resume, have shipped game titles or equivalent production development,

and submit a portfolio demonstrating your proficiency as a Technical Artist.

If you’d like to be part of building a visually stunning game and this sounds like a challenge for which

you’ve been looking, we’d love to hear from you. Please submit your resume with a portfolio and well be

in touch soon.

Only online artwork submissions are accepted.

Must be willing to complete an art test if requested to do so.

This is a fully remote position, however successful candidate must reside in Ontario or Quebec.

Salary range: $77,500-$132,500 CAD*

*Salary will depend on years of experience and will be assessed throughout the process.

How can High Voltage supercharge your future?

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race,

color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other

classification protected by Federal, State or local law.

https://www.artstation.com/highvoltagesoftware

About the job

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Posted on

Job type

Full Time

Experience level

Mid-level
Senior

Salary

Salary: 78k-133k USD

Location requirements

Hiring timezones

Canada +/- 0 hours

About High Voltage Software

Learn more about High Voltage Software and their company culture.

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High Voltage Software, Inc. (HVS) is a distinguished American video game developer with a rich history spanning over three decades. Founded in April 1993 by Kerry J. Ganofsky, the company emerged from humble beginnings in Hoffman Estates, Illinois, a suburb of Chicago. Initially a small team of four, HVS has since grown into a prominent independent game development studio, recognized for its creative and technical prowess in the interactive entertainment industry. The company's portfolio boasts over 95 shipped titles across a wide array of platforms, showcasing its versatility and adaptability to the ever-evolving landscape of gaming technology. Some of their most notable and commercially successful projects include 'Lego Racers,' the 'Hunter: The Reckoning' series, 'The Conduit,' and significant contributions to major franchises like 'Mortal Kombat X,' 'Saints Row: Gat out of Hell,' and 'Fortnite.'

Throughout its journey, High Voltage Software has remained at the forefront of innovation. The company developed the Quantum3 game engine, specifically optimized for the Nintendo Wii, demonstrating its commitment to pushing the boundaries of hardware capabilities. In a strategic move to expand its talent pool and operational footprint, HVS opened a second studio in New Orleans, Louisiana, in 2015. This expansion allowed the company to leverage new creative energies and contribute to the growing tech scene in the region. In December 2020, High Voltage Software was acquired by Keywords Studios, a global provider of technical and creative services to the video games industry. This acquisition has provided HVS with greater resources and a broader international network, while allowing it to maintain its core identity and passion for creating engaging and high-quality gaming experiences. The studio continues to develop games for various platforms, including virtual reality, and remains a key player in both the Chicago and New Orleans development communities.

Claim this profileHS

High Voltage Software

Company size

51-200 employees

Founded in

1993

Chief executive officer

Kerry J. Ganofsky

Employees live in

View company profile

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